mirror of
https://github.com/flame-engine/flame.git
synced 2025-11-02 20:13:50 +08:00
Fixed some Sequence bugs
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@ -4,13 +4,12 @@ import 'package:flame/effects/scale_effect.dart';
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import 'package:flame/effects/rotate_effect.dart';
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import 'package:flame/effects/sequence_effect.dart';
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import 'package:flame/gestures.dart';
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import 'package:flame/extensions/offset.dart';
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import 'package:flame/extensions/vector2.dart';
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import 'package:flame/flame.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/material.dart';
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import 'dart:math';
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import './square.dart';
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void main() async {
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@ -30,23 +29,22 @@ class MyGame extends BaseGame with TapDetector {
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@override
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void onTapUp(TapUpDetails details) {
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final dx = details.localPosition.dx;
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final dy = details.localPosition.dy;
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final Vector2 currentTap = details.localPosition.toVector2();
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greenSquare.clearEffects();
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final move1 = MoveEffect(
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path: [Vector2(dx, dy)],
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path: [currentTap],
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speed: 250.0,
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curve: Curves.bounceInOut,
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isInfinite: false,
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isAlternating: false,
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isAlternating: true,
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);
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final move2 = MoveEffect(
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path: [
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Vector2(dx, dy + 50),
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Vector2(dx - 50, dy - 50),
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Vector2(dx + 50, dy),
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currentTap + Vector2(0, 50),
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currentTap + Vector2(-50, -50),
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currentTap + Vector2(50, 0),
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],
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speed: 150.0,
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curve: Curves.easeIn,
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@ -55,7 +53,7 @@ class MyGame extends BaseGame with TapDetector {
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);
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final scale = ScaleEffect(
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size: Vector2(dx, dy),
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size: currentTap,
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speed: 100.0,
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curve: Curves.easeInCubic,
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isInfinite: false,
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@ -63,12 +61,11 @@ class MyGame extends BaseGame with TapDetector {
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);
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final rotate = RotateEffect(
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angle: (dx + dy) % pi,
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angle: currentTap.angleTo(Vector2.all(100)),
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duration: 0.8,
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curve: Curves.decelerate,
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isInfinite: false,
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isAlternating: false,
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onComplete: () => print("rotation complete"),
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);
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final combination = CombinedEffect(
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@ -79,11 +76,11 @@ class MyGame extends BaseGame with TapDetector {
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);
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final sequence = SequenceEffect(
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effects: [move1, scale, combination],
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effects: [move1, scale, move2],
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isInfinite: false,
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isAlternating: true,
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);
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sequence.onComplete = () => print("sequence complete");
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greenSquare.addEffect(sequence);
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greenSquare.addEffect(combination);
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}
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}
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