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Make game.size take zoom into consideration (#836)
* Make game.size take zoom into consideration * Fix formatting * Fix formatting * Apply suggestions from code review Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> * Move _sizeBuffer * Apply suggestions from code review Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> * Update list from wolfenrains suggestion * Fix formatting * Update CHANGELOG.md Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
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@ -228,9 +228,7 @@ class MultipleShapes extends BaseGame
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lastToAdd = createRandomCollidable(lastToAdd, screenCollidable);
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final lastBottomRight =
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lastToAdd.toAbsoluteRect().bottomRight.toVector2();
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final screenSize = size / camera.zoom;
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if (lastBottomRight.x < screenSize.x &&
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lastBottomRight.y < screenSize.y) {
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if (lastBottomRight.x < size.x && lastBottomRight.y < size.y) {
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add(lastToAdd);
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totalAdded++;
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} else {
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