Add @mustCallSuper to component.render (#1011)

* Add @mustCallSuper to component.render

* fixing lint

* lint

* fixing
This commit is contained in:
Erick
2021-10-10 20:37:30 -03:00
committed by GitHub
parent 06a229f8d4
commit a1a0862121
8 changed files with 6 additions and 7 deletions

View File

@ -561,6 +561,7 @@ class TrafficLightComponent extends Component {
@override
void render(Canvas c) {
super.render(c);
c.drawRect(rect, Paint()..color = currentColor);
}

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@ -14,6 +14,7 @@ class RenderedTimeComponent extends TimerComponent {
@override
void render(Canvas canvas) {
super.render(canvas);
textPaint.render(
canvas,
'Elapsed time: ${timer.current}',

View File

@ -4,6 +4,7 @@
- `changePriority` no longer breaks game loop iteration
- Move component mixin checks to their own files
- Fix exception when game was rebuilt
- Add `@mustCallSuper` on `Component.render`
## [1.0.0-releasecandidate.15]
- Fix issue with `Draggable`s not being removed from `draggables` list

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@ -131,6 +131,7 @@ class Component with Loadable {
children.forEach((c) => c.update(dt));
}
@mustCallSuper
void render(Canvas canvas) {
preRender(canvas);
}

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@ -64,6 +64,7 @@ class FlameGame extends Component with Game {
@override
@mustCallSuper
void render(Canvas canvas) {
super.render(canvas);
_cameraWrapper.render(canvas);
}

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@ -78,9 +78,6 @@ class TimerComponent extends Component {
timer.update(dt);
}
@override
void render(Canvas canvas) {}
@override
bool get shouldRemove => timer.finished;
}

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@ -1,5 +1,4 @@
import 'dart:math';
import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/timer.dart';
@ -29,7 +28,4 @@ class EnemyCreator extends Component with HasGameRef<SpaceShooterGame> {
super.update(dt);
enemyCreator.update(dt);
}
@override
void render(Canvas canvas) {}
}

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@ -15,6 +15,7 @@ class TiledComponent extends Component {
@override
void render(Canvas canvas) {
super.render(canvas);
tileMap.render(canvas);
}