New linter rules (#676)

This commit is contained in:
Luan Nico
2021-02-23 12:16:23 -05:00
committed by GitHub
parent 6329a12150
commit 9c38c9bd04
103 changed files with 606 additions and 561 deletions

View File

@@ -26,7 +26,7 @@ extension SpriteBatchExtension on Game {
}
}
/// This is the scale value used in [BatchItem.matrix], we can't determine this from the [Batchitem.transform],
/// This is the scale value used in [BatchItem.matrix], we can't determine this from the [BatchItem.transform],
/// but we also don't need to do so because it is already calculated inside the transform values.
const _defaultScale = 0.0;
@@ -82,7 +82,7 @@ class BatchItem {
/// The SpriteBatch API allows for rendering multiple items at once.
///
/// This class allows for optimization when you want to draw many parts of an
/// image onto the canvas. It is more efficient than using multiple calls to [drawImageRect]
/// image onto the canvas. It is more efficient than using multiple calls to [Canvas.drawImageRect]
/// and provides more functionality by allowing each [BatchItem] to have their own transform
/// rotation and color.
///
@@ -176,10 +176,11 @@ class SpriteBatch {
/// Add a new batch item using a RSTransform.
///
/// The [source] parameter is the source location on the [atlas]. You can position it
/// on the canvas using the [offset] parameter.
/// The [source] parameter is the source location on the [atlas].
///
/// The [color] paramater allows you to render a color behind the batch item, as a background color.
/// You can position, rotate and scale it on the canvas using the [transform] parameter.
///
/// The [color] parameter allows you to render a color behind the batch item, as a background color.
///
/// The [add] method may be a simpler way to add a batch item to the batch. However,
/// if there is a way to factor out the computations of the sine and cosine of the
@@ -210,7 +211,7 @@ class SpriteBatch {
///
/// You can transform the sprite from its [offset] using [scale], [rotation] and [anchor].
///
/// The [color] paramater allows you to render a color behind the batch item, as a background color.
/// The [color] parameter allows you to render a color behind the batch item, as a background color.
///
/// This method creates a new [RSTransform] based on the given transform arguments. If many [RSTransform] objects are being
/// created and there is a way to factor out the computations of the sine and cosine of the rotation