New linter rules (#676)

This commit is contained in:
Luan Nico
2021-02-23 12:16:23 -05:00
committed by GitHub
parent 6329a12150
commit 9c38c9bd04
103 changed files with 606 additions and 561 deletions

View File

@@ -1,15 +1,13 @@
import 'dart:math';
import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flame/extensions.dart';
import 'package:flame/geometry.dart';
import 'package:flutter/material.dart' hide Image, Draggable;
import 'dart:ui';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Flame.device.fullScreen();
@@ -194,7 +192,7 @@ class MyGame extends BaseGame with HasCollidables, HasDraggableComponents {
MyCollidable lastToAdd = snowman;
add(screen);
add(snowman);
int totalAdded = 1;
var totalAdded = 1;
while (totalAdded < 20) {
lastToAdd = createRandomCollidable(lastToAdd);
final lastBottomRight =
@@ -219,7 +217,7 @@ class MyGame extends BaseGame with HasCollidables, HasDraggableComponents {
_distance.x +
collidableSize.x >
size.x;
Vector2 position = _distance + Vector2(0, lastCollidable.position.y + 200);
var position = _distance + Vector2(0, lastCollidable.position.y + 200);
if (!isXOverflow) {
position = (lastCollidable.position + _distance)
..x += collidableSize.x / 2;