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refactor: Fix lint issues from latest flutter release (#3390)
Updates to use the new color method `withValues`. --------- Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com> Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
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@ -94,8 +94,8 @@ abstract class MyCollidable extends PositionComponent
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final Vector2 velocity;
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final delta = Vector2.zero();
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double angleDelta = 0;
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final Color _defaultColor = Colors.blue.withOpacity(0.8);
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final Color _collisionColor = Colors.green.withOpacity(0.8);
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final Color _defaultColor = Colors.blue.withValues(alpha: 0.8);
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final Color _collisionColor = Colors.green.withValues(alpha: 0.8);
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late final Paint _dragIndicatorPaint;
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final ScreenHitbox screenHitbox;
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ShapeHitbox? hitbox;
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@ -219,7 +219,7 @@ class CollidableCircle extends MyCollidable {
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class SnowmanPart extends CircleHitbox {
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@override
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final renderShape = true;
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final startColor = Colors.white.withOpacity(0.8);
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final startColor = Colors.white.withValues(alpha: 0.8);
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final Color hitColor;
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SnowmanPart(double radius, Vector2 position, this.hitColor)
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@ -234,7 +234,7 @@ class SnowmanPart extends CircleHitbox {
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if (other.hitboxParent is ScreenHitbox) {
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paint.color = startColor;
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} else {
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paint.color = hitColor.withOpacity(0.8);
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paint.color = hitColor.withValues(alpha: 0.8);
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}
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}
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