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Renamed doc to docs and minor language fixes
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@ -1,84 +0,0 @@
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import 'package:flame/game.dart';
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import 'package:flame/flame.dart';
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import 'package:flame/svg.dart';
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import 'package:flame/position.dart';
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import 'package:flame/components/component.dart' show SvgComponent;
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import 'package:flame/components/mixins/resizable.dart';
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import 'package:flame/text_config.dart';
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import 'package:flutter/material.dart';
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void main() async {
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await Flame.util.initialDimensions();
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final myGame = MyGame();
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runApp(myGame.widget);
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myGame.start();
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}
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class AndroidComponent extends SvgComponent with Resizable {
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static const int SPEED = 150;
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int xDirection = 1;
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int yDirection = 1;
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AndroidComponent() : super.fromSvg(100, 100, Svg('android.svg'));
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@override
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void update(double dt) {
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if (size == null) {
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return;
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}
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x += xDirection * SPEED * dt;
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final rect = toRect();
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if ((x <= 0 && xDirection == -1) ||
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(rect.right >= size.width && xDirection == 1)) {
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xDirection = xDirection * -1;
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}
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y += yDirection * SPEED * dt;
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if ((y <= 0 && yDirection == -1) ||
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(rect.bottom >= size.height && yDirection == 1)) {
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yDirection = yDirection * -1;
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}
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}
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}
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class MyGame extends BaseGame {
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final fpsTextConfig = const TextConfig(color: const Color(0xFFFFFFFF));
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@override
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bool debugMode() => true;
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void start() {
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final android = AndroidComponent();
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android.x = 100;
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android.y = 400;
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final android2 = AndroidComponent();
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android2.x = 100;
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android2.y = 400;
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android2.yDirection = -1;
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final android3 = AndroidComponent();
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android3.x = 100;
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android3.y = 400;
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android3.xDirection = -1;
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add(android);
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add(android2);
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add(android3);
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}
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@override
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void render(Canvas canvas) {
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super.render(canvas);
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if (debugMode()) {
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fpsTextConfig.render(canvas, fps(120).toString(), Position(0, 50));
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}
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}
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}
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