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	increasing example size
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		@ -14,11 +14,14 @@ class MyGame extends BaseGame {
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  _start() async {
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					  _start() async {
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    Size size = await Flame.util.initialDimensions();
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					    Size size = await Flame.util.initialDimensions();
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    final animation = await FlameAnimation.Animation.fromAsepriteData("chopper.png", "./assets/chopper.json");
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					    final animation = await FlameAnimation.Animation.fromAsepriteData(
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    final animationComponent = AnimationComponent(100, 100, animation);
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					      "chopper.png",
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					      "./assets/chopper.json"
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					    );
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					    final animationComponent = AnimationComponent(200, 200, animation);
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    animationComponent.x = (size.width / 2) - 50;
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					    animationComponent.x = (size.width / 2) - 100;
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    animationComponent.y = (size.height / 2) - 50;
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					    animationComponent.y = (size.height / 2) - 100;
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    add(animationComponent);
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					    add(animationComponent);
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  }
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					  }
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