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	Debug mode to be variable on BaseGame (#608)
* Debug mode to be variable on BaseGame * Update debug mode docs * Fix typo Co-authored-by: Erick <erickzanardoo@gmail.com>
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		| @ -498,13 +498,13 @@ class MyGame extends BaseGame { | ||||
|   } | ||||
|  | ||||
|   @override | ||||
|   bool debugMode() => true; | ||||
|   bool debugMode = true; | ||||
|  | ||||
|   @override | ||||
|   void render(Canvas canvas) { | ||||
|     super.render(canvas); | ||||
|  | ||||
|     if (debugMode()) { | ||||
|     if (debugMode) { | ||||
|       fpsTextConfig.render( | ||||
|           canvas, '${fps(120).toStringAsFixed(2)}fps', Vector2(0, size.y - 24)); | ||||
|     } | ||||
|  | ||||
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	 Lukas Klingsbo
					Lukas Klingsbo