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fix: CircleHitbox should properly detect when ray is outside (#3100)
Previously some rays that originated outside of the `CircleHitbox` were counted as inside, this solves that and adds an example of how to use the `isInsideHitbox` functionality (thanks to @wurzelsand). Closes #3063
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@ -9,6 +9,7 @@ import 'package:examples/stories/collision_detection/quadtree_example.dart';
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import 'package:examples/stories/collision_detection/raycast_example.dart';
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import 'package:examples/stories/collision_detection/raycast_light_example.dart';
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import 'package:examples/stories/collision_detection/raycast_max_distance_example.dart';
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import 'package:examples/stories/collision_detection/rays_in_shape_example.dart';
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import 'package:examples/stories/collision_detection/raytrace_example.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/widgets.dart';
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@ -76,5 +77,11 @@ void addCollisionDetectionStories(Dashbook dashbook) {
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codeLink:
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baseLink('collision_detection/raycast_max_distance_example.dart'),
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info: RaycastMaxDistanceExample.description,
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)
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..add(
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'Ray inside/outside shapes',
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(_) => GameWidget(game: RaysInShapeExample()),
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codeLink: baseLink('collision_detection/rays_in_shape_example.dart'),
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info: RaysInShapeExample.description,
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);
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}
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