feat: Scrollable TextBoxComponent (#2901)

This PR introduces a new ScrollTextBoxComponent, enhancing the existing
text box functionalities with scrollable text capabilities. This
component, built on top of the existing TextBoxComponent, is designed to
handle scrollable text, thereby providing a better user interface for
games that require displaying longer text content.

Added docs and and an example.

---------

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
Co-authored-by: Lukas Klingsbo <me@lukas.fyi>
This commit is contained in:
KurtLa
2023-12-08 20:53:45 +01:00
committed by GitHub
parent 969a84f804
commit 8c3cb72541
5 changed files with 315 additions and 48 deletions

View File

@ -1,3 +1,5 @@
import 'dart:async';
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/palette.dart';
@ -11,52 +13,87 @@ class TextExample extends FlameGame {
@override
Future<void> onLoad() async {
addAll([
TextComponent(text: 'Hello, Flame', textRenderer: _regular)
..anchor = Anchor.topCenter
..x = size.x / 2
..y = 32.0,
TextComponent(text: 'Text with shade', textRenderer: _shaded)
..anchor = Anchor.topRight
..position = size - Vector2.all(100),
TextComponent(text: 'center', textRenderer: _tiny)
..anchor = Anchor.center
..position.setFrom(size / 2),
TextComponent(text: 'bottomRight', textRenderer: _tiny)
..anchor = Anchor.bottomRight
..position.setFrom(size),
MyTextBox(
'"This is our world now. The world of the electron and the switch; '
'the beauty of the baud. We exist without nationality, skin color, '
'or religious bias. You wage wars, murder, cheat, lie to us and try '
"to make us believe it's for our own good, yet we're the "
'criminals. Yes, I am a criminal. My crime is that of curiosity."',
)
..anchor = Anchor.bottomLeft
..y = size.y,
MyTextBox(
'Let A be a finitely generated torsion-free abelian group. Then '
'A is free.',
align: Anchor.center,
size: Vector2(300, 200),
timePerChar: 0,
margins: 10,
)..position = Vector2(10, 50),
MyTextBox(
'Let A be a torsion abelian group. Then A is the direct sum of its '
'subgroups A(p) for all primes p such that A(p) ≠ 0.',
align: Anchor.bottomRight,
size: Vector2(300, 200),
timePerChar: 0,
margins: 10,
)..position = Vector2(10, 260),
]);
addAll(
[
TextComponent(text: 'Hello, Flame', textRenderer: _regular)
..anchor = Anchor.topCenter
..x = size.x / 2
..y = 32.0,
TextComponent(text: 'Text with shade', textRenderer: _shaded)
..anchor = Anchor.topRight
..position = size - Vector2.all(100),
TextComponent(text: 'center', textRenderer: _tiny)
..anchor = Anchor.center
..position.setFrom(size / 2),
TextComponent(text: 'bottomRight', textRenderer: _tiny)
..anchor = Anchor.bottomRight
..position.setFrom(size),
MyTextBox(
'"This is our world now. The world of the electron and the switch; '
'the beauty of the baud. We exist without nationality, skin color, '
'or religious bias. You wage wars, murder, cheat, lie to us and try '
"to make us believe it's for our own good, yet we're the "
'criminals. Yes, I am a criminal. My crime is that of curiosity."',
)
..anchor = Anchor.bottomLeft
..y = size.y,
MyTextBox(
'Let A be a finitely generated torsion-free abelian group. Then '
'A is free.',
align: Anchor.center,
size: Vector2(300, 200),
timePerChar: 0,
margins: 10,
)..position = Vector2(10, 50),
MyTextBox(
'Let A be a torsion abelian group. Then A is the direct sum of its '
'subgroups A(p) for all primes p such that A(p) ≠ 0.',
align: Anchor.bottomRight,
size: Vector2(300, 200),
timePerChar: 0,
margins: 10,
)..position = Vector2(10, 260),
TextComponent(
text: 'Scroll me when finished:',
position: Vector2(size.x / 2, size.y / 2 + 100),
anchor: Anchor.bottomCenter,
),
MyScrollTextBox(
'In a bustling city, a small team of developers set out to create '
'a mobile game using the Flame engine for Flutter. Their goal was '
'simple: to create an engaging, easy-to-play game that could reach '
'a wide audience on both iOS and Android platforms. '
'After weeks of brainstorming, they decided on a concept: '
'a fast-paced, endless runner game set in a whimsical, '
'ever-changing world. They named it "Swift Dash." '
"Using Flutter's versatility and the Flame engine's "
'capabilities, the team crafted a game with vibrant graphics, '
'smooth animations, and responsive controls. '
'The game featured a character dashing through various landscapes, '
'dodging obstacles, and collecting points. '
'As they launched "Swift Dash," the team was anxious but hopeful. '
'To their delight, the game was well-received. Players loved its '
'simplicity and charm, and the game quickly gained popularity.',
size: Vector2(200, 150),
position: Vector2(size.x / 2, size.y / 2 + 100),
anchor: Anchor.topCenter,
boxConfig: TextBoxConfig(
timePerChar: 0.005,
margins: const EdgeInsets.fromLTRB(10, 10, 10, 10),
),
),
],
);
}
}
final _regularTextStyle =
TextStyle(fontSize: 18, color: BasicPalette.white.color);
final _regular = TextPaint(style: _regularTextStyle);
final _regularTextStyle = TextStyle(
fontSize: 18,
color: BasicPalette.white.color,
);
final _regular = TextPaint(
style: _regularTextStyle,
);
final _tiny = TextPaint(style: _regularTextStyle.copyWith(fontSize: 14.0));
final _box = _regular.copyWith(
(style) => style.copyWith(
@ -77,6 +114,9 @@ final _shaded = TextPaint(
);
class MyTextBox extends TextBoxComponent {
late Paint paint;
late Rect bgRect;
MyTextBox(
String text, {
super.align,
@ -94,10 +134,46 @@ class MyTextBox extends TextBoxComponent {
),
);
@override
Future<void> onLoad() {
paint = Paint();
bgRect = Rect.fromLTWH(0, 0, width, height);
paint.color = Colors.white10;
return super.onLoad();
}
@override
void render(Canvas canvas) {
final rect = Rect.fromLTWH(0, 0, width, height);
canvas.drawRect(rect, Paint()..color = Colors.white10);
canvas.drawRect(bgRect, paint);
super.render(canvas);
}
}
class MyScrollTextBox extends ScrollTextBoxComponent {
late Paint paint;
late Rect bgRect;
MyScrollTextBox(
String text, {
required super.size,
super.boxConfig,
super.position,
super.anchor,
}) : super(text: text, textRenderer: _box);
@override
FutureOr<void> onLoad() {
paint = Paint();
bgRect = Rect.fromLTWH(0, 0, width, height);
paint.color = Colors.white10;
return super.onLoad();
}
@override
void render(Canvas canvas) {
canvas.drawRect(bgRect, paint);
super.render(canvas);
}
}