Unify examples structure (#1118)

* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
This commit is contained in:
Lukas Klingsbo
2021-11-19 14:28:04 +01:00
committed by GitHub
parent 904481d289
commit 8b132d7c0b
90 changed files with 1574 additions and 1140 deletions

View File

@ -0,0 +1,27 @@
import 'package:dashbook/dashbook.dart';
import 'package:flame/extensions.dart';
import 'package:flame/widgets.dart';
import 'package:flutter/widgets.dart';
Widget spriteButtonBuilder(DashbookContext ctx) {
return Container(
padding: const EdgeInsets.all(20),
child: SpriteButton.asset(
path: 'buttons.png',
pressedPath: 'buttons.png',
srcPosition: Vector2(0, 0),
srcSize: Vector2(60, 20),
pressedSrcPosition: Vector2(0, 20),
pressedSrcSize: Vector2(60, 20),
onPressed: () {
print('Pressed');
},
label: const Text(
'Sprite Button',
style: TextStyle(color: Color(0xFF5D275D)),
),
width: ctx.numberProperty('width', 250),
height: ctx.numberProperty('height', 75),
),
);
}