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Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
This commit is contained in:
138
examples/lib/stories/widgets/custom_painter_example.dart
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138
examples/lib/stories/widgets/custom_painter_example.dart
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import 'package:dashbook/dashbook.dart';
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flutter/material.dart';
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class CustomPainterExample extends FlameGame with TapDetector {
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static const description = '''
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Example demonstration of how to use the CustomPainterComponent.
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On the screen you can see a component using a custom painter being
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rendered on a FlameGame, and if you tap, that same painter is used to
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show the happy face on a widget overlay.
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''';
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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add(Player());
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}
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@override
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void onTap() {
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if (overlays.isActive('HappyFace')) {
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overlays.remove('HappyFace');
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} else {
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overlays.add('HappyFace');
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}
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}
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}
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Widget customPainterBuilder(DashbookContext ctx) {
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return GameWidget(
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game: CustomPainterExample(),
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overlayBuilderMap: {
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'HappyFace': (context, game) {
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return Center(
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child: Container(
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color: Colors.white,
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width: 200,
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height: 200,
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child: Column(
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children: [
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const Text(
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'Hey, I can be a widget too!',
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style: TextStyle(
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color: Colors.black,
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),
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),
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const SizedBox(height: 32),
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SizedBox(
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height: 132,
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width: 132,
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child: CustomPaint(painter: PlayerCustomPainter()),
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),
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],
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),
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),
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);
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},
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},
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);
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}
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class PlayerCustomPainter extends CustomPainter {
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late final facePaint = Paint()..color = Colors.yellow;
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late final eyesPaint = Paint()..color = Colors.black;
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@override
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void paint(Canvas canvas, Size size) {
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final faceRadius = size.height / 2;
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canvas.drawCircle(
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Offset(
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faceRadius,
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faceRadius,
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),
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faceRadius,
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facePaint,
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);
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final eyeSize = faceRadius * 0.15;
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canvas.drawCircle(
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Offset(
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faceRadius - (eyeSize * 2),
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faceRadius - eyeSize,
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),
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eyeSize,
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eyesPaint,
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);
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canvas.drawCircle(
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Offset(
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faceRadius + (eyeSize * 2),
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faceRadius - eyeSize,
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),
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eyeSize,
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eyesPaint,
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);
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}
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@override
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bool shouldRepaint(CustomPainter oldDelegate) {
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return false;
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}
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}
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class Player extends CustomPainterComponent
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with HasGameRef<CustomPainterExample> {
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static const speed = 150;
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int direction = 1;
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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painter = PlayerCustomPainter();
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size = Vector2.all(100);
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y = 200;
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}
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@override
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void update(double dt) {
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super.update(dt);
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x += speed * direction * dt;
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if ((x + width >= gameRef.size.x && direction > 0) ||
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(x <= 0 && direction < 0)) {
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direction *= -1;
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}
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}
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}
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