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Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
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@ -2,13 +2,28 @@ import 'package:dashbook/dashbook.dart';
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import 'package:flame/game.dart';
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import '../../commons/commons.dart';
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import 'pause_resume_game.dart';
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import 'overlays_example.dart';
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import 'pause_resume_example.dart';
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import 'without_flamegame_example.dart';
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void addSystemStories(Dashbook dashbook) {
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dashbook.storiesOf('System').add(
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'Pause/resume engine',
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(_) => GameWidget(game: PauseResumeGame()),
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codeLink: baseLink('system/pause_resume_game.dart'),
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info: PauseResumeGame.info,
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);
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dashbook.storiesOf('System')
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..add(
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'Pause/resume engine',
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(_) => GameWidget(game: PauseResumeExample()),
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codeLink: baseLink('system/pause_resume_example.dart'),
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info: PauseResumeExample.description,
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)
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..add(
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'Overlay',
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overlayBuilder,
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codeLink: baseLink('widgets/overlays_example.dart'),
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info: OverlaysExample.description,
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)
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..add(
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'Without FlameGame',
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(_) => GameWidget(game: NoFlameGameExample()),
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codeLink: baseLink('utils/without_flamegame_example.dart'),
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info: NoFlameGameExample.description,
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);
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}
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