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Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
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79
examples/lib/stories/sprites/spritesheet_example.dart
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79
examples/lib/stories/sprites/spritesheet_example.dart
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame/sprite.dart';
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class SpritesheetExample extends FlameGame {
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static const String description = '''
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In this example we show how to load images and how to create animations from
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sprite sheets.
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''';
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final spriteSheet = SpriteSheet(
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image: await images.load('spritesheet.png'),
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srcSize: Vector2(16.0, 18.0),
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);
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final vampireAnimation =
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spriteSheet.createAnimation(row: 0, stepTime: 0.1, to: 7);
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final ghostAnimation =
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spriteSheet.createAnimation(row: 1, stepTime: 0.1, to: 7);
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final ghostAnimationVariableStepTimes =
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spriteSheet.createAnimationWithVariableStepTimes(
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row: 1,
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to: 7,
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stepTimes: [0.1, 0.1, 0.3, 0.3, 0.5, 0.3, 0.1],
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);
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final spriteSize = Vector2(80.0, 90.0);
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final vampireComponent = SpriteAnimationComponent(
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animation: vampireAnimation,
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position: Vector2(150, 100),
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size: spriteSize,
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);
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final ghostComponent = SpriteAnimationComponent(
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animation: ghostAnimation,
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position: Vector2(150, 220),
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size: spriteSize,
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);
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final ghostAnimationVariableStepTimesComponent = SpriteAnimationComponent(
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animation: ghostAnimationVariableStepTimes,
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position: Vector2(150, 340),
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size: spriteSize,
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);
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add(vampireComponent);
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add(ghostComponent);
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add(ghostAnimationVariableStepTimesComponent);
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// Some plain sprites
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final vampireSpriteComponent = SpriteComponent(
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sprite: spriteSheet.getSprite(0, 0),
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position: Vector2(50, 100),
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size: spriteSize,
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);
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final ghostSpriteComponent = SpriteComponent(
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sprite: spriteSheet.getSprite(1, 0),
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size: spriteSize,
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position: Vector2(50, 220),
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);
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final ghostVariableSpriteComponent = SpriteComponent(
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sprite: spriteSheet.getSprite(1, 0),
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size: spriteSize,
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position: Vector2(50, 340),
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);
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add(vampireSpriteComponent);
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add(ghostSpriteComponent);
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add(ghostVariableSpriteComponent);
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}
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}
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