Unify examples structure (#1118)

* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
This commit is contained in:
Lukas Klingsbo
2021-11-19 14:28:04 +01:00
committed by GitHub
parent 904481d289
commit 8b132d7c0b
90 changed files with 1574 additions and 1140 deletions

View File

@ -0,0 +1,65 @@
import 'package:flame/components.dart';
import 'package:flame/game.dart';
enum ButtonState { unpressed, pressed }
class SpriteGroupExample extends FlameGame with HasTappables {
static const String description = '''
In this example we show how a `SpriteGroupComponent` can be used to create
a button which displays different sprites depending on whether it is pressed
or not.
''';
@override
Future<void> onLoad() async {
await super.onLoad();
add(
ButtonComponent()
..position = size / 2
..size = Vector2(200, 50)
..anchor = Anchor.center,
);
}
}
class ButtonComponent extends SpriteGroupComponent<ButtonState>
with HasGameRef<SpriteGroupExample>, Tappable {
@override
Future<void> onLoad() async {
await super.onLoad();
final pressedSprite = await gameRef.loadSprite(
'buttons.png',
srcPosition: Vector2(0, 20),
srcSize: Vector2(60, 20),
);
final unpressedSprite = await gameRef.loadSprite(
'buttons.png',
srcSize: Vector2(60, 20),
);
sprites = {
ButtonState.pressed: pressedSprite,
ButtonState.unpressed: unpressedSprite,
};
current = ButtonState.unpressed;
}
@override
bool onTapDown(_) {
current = ButtonState.pressed;
return true;
}
@override
bool onTapUp(_) {
current = ButtonState.unpressed;
return true;
}
@override
bool onTapCancel() {
current = ButtonState.unpressed;
return true;
}
}