mirror of
https://github.com/flame-engine/flame.git
synced 2025-10-30 00:17:20 +08:00
Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
This commit is contained in:
23
examples/lib/stories/sprites/basic_sprite_example.dart
Normal file
23
examples/lib/stories/sprites/basic_sprite_example.dart
Normal file
@ -0,0 +1,23 @@
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame/game.dart';
|
||||
|
||||
class BasicSpriteExample extends FlameGame {
|
||||
static const String description = '''
|
||||
In this example we load a sprite from the assets folder and put it into a
|
||||
`SpriteComponent`.
|
||||
''';
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
final sprite = await loadSprite('flame.png');
|
||||
add(
|
||||
SpriteComponent(
|
||||
sprite: sprite,
|
||||
position: size / 2,
|
||||
size: sprite.srcSize * 2,
|
||||
anchor: Anchor.center,
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user