Unify examples structure (#1118)

* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
This commit is contained in:
Lukas Klingsbo
2021-11-19 14:28:04 +01:00
committed by GitHub
parent 904481d289
commit 8b132d7c0b
90 changed files with 1574 additions and 1140 deletions

View File

@ -0,0 +1,23 @@
import 'package:flame/components.dart';
import 'package:flame/game.dart';
class BasicSpriteExample extends FlameGame {
static const String description = '''
In this example we load a sprite from the assets folder and put it into a
`SpriteComponent`.
''';
@override
Future<void> onLoad() async {
await super.onLoad();
final sprite = await loadSprite('flame.png');
add(
SpriteComponent(
sprite: sprite,
position: size / 2,
size: sprite.srcSize * 2,
anchor: Anchor.center,
),
);
}
}