Unify examples structure (#1118)

* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
This commit is contained in:
Lukas Klingsbo
2021-11-19 14:28:04 +01:00
committed by GitHub
parent 904481d289
commit 8b132d7c0b
90 changed files with 1574 additions and 1140 deletions

View File

@ -0,0 +1,75 @@
import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/layers.dart';
class LayerExample extends FlameGame {
static const String description = '''
In this example we show how layers can be used to produce a shadow effect.
''';
late Layer gameLayer;
late Layer backgroundLayer;
@override
Future<void> onLoad() async {
await super.onLoad();
final playerSprite = Sprite(await images.load('layers/player.png'));
final enemySprite = Sprite(await images.load('layers/enemy.png'));
final backgroundSprite = Sprite(await images.load('layers/background.png'));
gameLayer = GameLayer(playerSprite, enemySprite);
backgroundLayer = BackgroundLayer(backgroundSprite);
}
@override
void render(Canvas canvas) {
super.render(canvas);
gameLayer.render(canvas);
backgroundLayer.render(canvas);
}
@override
Color backgroundColor() => const Color(0xFF38607C);
}
class GameLayer extends DynamicLayer {
final Sprite playerSprite;
final Sprite enemySprite;
GameLayer(this.playerSprite, this.enemySprite) {
preProcessors.add(ShadowProcessor());
}
@override
void drawLayer() {
playerSprite.render(
canvas,
position: Vector2.all(50),
size: Vector2.all(150),
);
enemySprite.render(
canvas,
position: Vector2(250, 150),
size: Vector2(100, 50),
);
}
}
class BackgroundLayer extends PreRenderedLayer {
final Sprite sprite;
BackgroundLayer(this.sprite) {
preProcessors.add(ShadowProcessor());
}
@override
void drawLayer() {
sprite.render(
canvas,
position: Vector2(50, 200),
size: Vector2(300, 150),
);
}
}