Unify examples structure (#1118)

* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
This commit is contained in:
Lukas Klingsbo
2021-11-19 14:28:04 +01:00
committed by GitHub
parent 904481d289
commit 8b132d7c0b
90 changed files with 1574 additions and 1140 deletions

View File

@ -0,0 +1,32 @@
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import '../../commons/ember.dart';
class FlipSpriteExample extends FlameGame {
static const String description = '''
In this example we show how you can flip components horizontally and
vertically.
''';
@override
Future<void> onLoad() async {
await super.onLoad();
final regular = Ember(position: Vector2(size.x / 2 - 100, 200));
add(regular);
final flipX = Ember(position: Vector2(size.x / 2 - 100, 400));
flipX.flipHorizontally();
add(flipX);
final flipY = Ember(position: Vector2(size.x / 2 + 100, 200));
flipY.flipVertically();
add(flipY);
final flipWithRotation = Ember(position: Vector2(size.x / 2 + 100, 400))
..angle = 2;
flipWithRotation.flipVertically();
add(flipWithRotation);
}
}