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Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
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32
examples/lib/stories/rendering/flip_sprite_example.dart
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32
examples/lib/stories/rendering/flip_sprite_example.dart
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import '../../commons/ember.dart';
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class FlipSpriteExample extends FlameGame {
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static const String description = '''
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In this example we show how you can flip components horizontally and
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vertically.
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''';
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final regular = Ember(position: Vector2(size.x / 2 - 100, 200));
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add(regular);
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final flipX = Ember(position: Vector2(size.x / 2 - 100, 400));
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flipX.flipHorizontally();
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add(flipX);
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final flipY = Ember(position: Vector2(size.x / 2 + 100, 200));
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flipY.flipVertically();
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add(flipY);
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final flipWithRotation = Ember(position: Vector2(size.x / 2 + 100, 400))
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..angle = 2;
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flipWithRotation.flipVertically();
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add(flipWithRotation);
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}
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}
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