mirror of
https://github.com/flame-engine/flame.git
synced 2025-10-31 00:48:47 +08:00
Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
This commit is contained in:
@ -0,0 +1,76 @@
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame/game.dart';
|
||||
import 'package:flame/parallax.dart';
|
||||
import 'package:flutter/painting.dart';
|
||||
|
||||
class SandboxLayerParallaxExample extends FlameGame {
|
||||
static const String description = '''
|
||||
In this example, properties of a layer can be changed to preview the
|
||||
different combination of values. You can change the properties by pressing
|
||||
the pen in the upper right corner.
|
||||
''';
|
||||
|
||||
final Vector2 planeSpeed;
|
||||
final ImageRepeat planeRepeat;
|
||||
final LayerFill planeFill;
|
||||
final Alignment planeAlignment;
|
||||
|
||||
SandboxLayerParallaxExample({
|
||||
required this.planeSpeed,
|
||||
required this.planeRepeat,
|
||||
required this.planeFill,
|
||||
required this.planeAlignment,
|
||||
});
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
final bgLayer = await loadParallaxLayer(
|
||||
ParallaxImageData('parallax/bg.png'),
|
||||
);
|
||||
final mountainFarLayer = await loadParallaxLayer(
|
||||
ParallaxImageData('parallax/mountain-far.png'),
|
||||
velocityMultiplier: Vector2(1.8, 0),
|
||||
);
|
||||
final mountainLayer = await loadParallaxLayer(
|
||||
ParallaxImageData('parallax/mountains.png'),
|
||||
velocityMultiplier: Vector2(2.8, 0),
|
||||
);
|
||||
final treeLayer = await loadParallaxLayer(
|
||||
ParallaxImageData('parallax/trees.png'),
|
||||
velocityMultiplier: Vector2(3.8, 0),
|
||||
);
|
||||
final foregroundTreesLayer = await loadParallaxLayer(
|
||||
ParallaxImageData('parallax/foreground-trees.png'),
|
||||
velocityMultiplier: Vector2(4.8, 0),
|
||||
);
|
||||
final airplaneLayer = await loadParallaxLayer(
|
||||
ParallaxAnimationData(
|
||||
'parallax/airplane.png',
|
||||
SpriteAnimationData.sequenced(
|
||||
amount: 4,
|
||||
stepTime: 0.2,
|
||||
textureSize: Vector2(320, 160),
|
||||
),
|
||||
),
|
||||
repeat: planeRepeat,
|
||||
velocityMultiplier: planeSpeed,
|
||||
fill: planeFill,
|
||||
alignment: planeAlignment,
|
||||
);
|
||||
|
||||
final parallax = Parallax(
|
||||
[
|
||||
bgLayer,
|
||||
mountainFarLayer,
|
||||
mountainLayer,
|
||||
treeLayer,
|
||||
foregroundTreesLayer,
|
||||
airplaneLayer,
|
||||
],
|
||||
baseVelocity: Vector2(20, 0),
|
||||
);
|
||||
|
||||
add(ParallaxComponent(parallax: parallax));
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user