Unify examples structure (#1118)

* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
This commit is contained in:
Lukas Klingsbo
2021-11-19 14:28:04 +01:00
committed by GitHub
parent 904481d289
commit 8b132d7c0b
90 changed files with 1574 additions and 1140 deletions

View File

@ -0,0 +1,76 @@
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/parallax.dart';
import 'package:flutter/painting.dart';
class SandboxLayerParallaxExample extends FlameGame {
static const String description = '''
In this example, properties of a layer can be changed to preview the
different combination of values. You can change the properties by pressing
the pen in the upper right corner.
''';
final Vector2 planeSpeed;
final ImageRepeat planeRepeat;
final LayerFill planeFill;
final Alignment planeAlignment;
SandboxLayerParallaxExample({
required this.planeSpeed,
required this.planeRepeat,
required this.planeFill,
required this.planeAlignment,
});
@override
Future<void> onLoad() async {
await super.onLoad();
final bgLayer = await loadParallaxLayer(
ParallaxImageData('parallax/bg.png'),
);
final mountainFarLayer = await loadParallaxLayer(
ParallaxImageData('parallax/mountain-far.png'),
velocityMultiplier: Vector2(1.8, 0),
);
final mountainLayer = await loadParallaxLayer(
ParallaxImageData('parallax/mountains.png'),
velocityMultiplier: Vector2(2.8, 0),
);
final treeLayer = await loadParallaxLayer(
ParallaxImageData('parallax/trees.png'),
velocityMultiplier: Vector2(3.8, 0),
);
final foregroundTreesLayer = await loadParallaxLayer(
ParallaxImageData('parallax/foreground-trees.png'),
velocityMultiplier: Vector2(4.8, 0),
);
final airplaneLayer = await loadParallaxLayer(
ParallaxAnimationData(
'parallax/airplane.png',
SpriteAnimationData.sequenced(
amount: 4,
stepTime: 0.2,
textureSize: Vector2(320, 160),
),
),
repeat: planeRepeat,
velocityMultiplier: planeSpeed,
fill: planeFill,
alignment: planeAlignment,
);
final parallax = Parallax(
[
bgLayer,
mountainFarLayer,
mountainLayer,
treeLayer,
foregroundTreesLayer,
airplaneLayer,
],
baseVelocity: Vector2(20, 0),
);
add(ParallaxComponent(parallax: parallax));
}
}