mirror of
https://github.com/flame-engine/flame.git
synced 2025-10-31 00:48:47 +08:00
Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
This commit is contained in:
@ -4,60 +4,57 @@ import 'package:flame/parallax.dart';
|
||||
import 'package:flutter/painting.dart';
|
||||
|
||||
import '../../commons/commons.dart';
|
||||
import 'advanced.dart';
|
||||
import 'animation.dart';
|
||||
import 'basic.dart';
|
||||
import 'component.dart';
|
||||
import 'no_fcs.dart';
|
||||
import 'sandbox_layer.dart';
|
||||
import 'small_parallax.dart';
|
||||
import 'advanced_parallax_example.dart';
|
||||
import 'animation_parallax_example.dart';
|
||||
import 'basic_parallax_example.dart';
|
||||
import 'component_parallax_example.dart';
|
||||
import 'no_fcs_parallax_example.dart';
|
||||
import 'sandbox_layer_parallax_example.dart';
|
||||
import 'small_parallax_example.dart';
|
||||
|
||||
void addParallaxStories(Dashbook dashbook) {
|
||||
dashbook.storiesOf('Parallax')
|
||||
..add(
|
||||
'Basic',
|
||||
(_) => GameWidget(game: BasicParallaxGame()),
|
||||
codeLink: baseLink('parallax/basic.dart'),
|
||||
info: 'Shows the simplest way to use a fullscreen ParallaxComponent',
|
||||
(_) => GameWidget(game: BasicParallaxExample()),
|
||||
codeLink: baseLink('parallax/basic_animation_example.dart'),
|
||||
info: BasicParallaxExample.description,
|
||||
)
|
||||
..add(
|
||||
'Component',
|
||||
(_) => GameWidget(game: ComponentParallaxGame()),
|
||||
codeLink: baseLink('parallax/component.dart'),
|
||||
info: 'Shows how to do initiation and loading of assets from within an '
|
||||
'extended ParallaxComponent',
|
||||
(_) => GameWidget(game: ComponentParallaxExample()),
|
||||
codeLink: baseLink('parallax/component_parallax_example.dart'),
|
||||
info: ComponentParallaxExample.description,
|
||||
)
|
||||
..add(
|
||||
'Animation',
|
||||
(_) => GameWidget(game: AnimationParallaxGame()),
|
||||
codeLink: baseLink('parallax/animation.dart'),
|
||||
info: 'Shows how to use animations in a parallax',
|
||||
(_) => GameWidget(game: AnimationParallaxExample()),
|
||||
codeLink: baseLink('parallax/animation_parallax_example.dart'),
|
||||
info: AnimationParallaxExample.description,
|
||||
)
|
||||
..add(
|
||||
'Non-fullscreen',
|
||||
(_) => GameWidget(game: SmallParallaxGame()),
|
||||
codeLink: baseLink('parallax/small_parallax.dart'),
|
||||
info: 'Shows how to create a smaller parallax in the center of the '
|
||||
'screen',
|
||||
(_) => GameWidget(game: SmallParallaxExample()),
|
||||
codeLink: baseLink('parallax/small_parallax_example.dart'),
|
||||
info: SmallParallaxExample.description,
|
||||
)
|
||||
..add(
|
||||
'No FCS',
|
||||
(_) => GameWidget(game: NoFCSParallaxGame()),
|
||||
codeLink: baseLink('parallax/no_fcs.dart'),
|
||||
info: "Shows how to use the parallax without Flame's component system",
|
||||
(_) => GameWidget(game: NoFCSParallaxExample()),
|
||||
codeLink: baseLink('parallax/no_fcs_parallax_example.dart'),
|
||||
info: NoFCSParallaxExample.description,
|
||||
)
|
||||
..add(
|
||||
'Advanced',
|
||||
(_) => GameWidget(game: AdvancedParallaxGame()),
|
||||
codeLink: baseLink('parallax/advanced.dart'),
|
||||
info: 'Shows how to create a parallax with different velocity deltas on '
|
||||
'each layer',
|
||||
(_) => GameWidget(game: AdvancedParallaxExample()),
|
||||
codeLink: baseLink('parallax/advanced_parallax_example.dart'),
|
||||
info: AdvancedParallaxExample.description,
|
||||
)
|
||||
..add(
|
||||
'Layer sandbox',
|
||||
(context) {
|
||||
return GameWidget(
|
||||
game: SandBoxLayerParallaxGame(
|
||||
game: SandboxLayerParallaxExample(
|
||||
planeSpeed: Vector2(
|
||||
context.numberProperty('plane x speed', 0),
|
||||
context.numberProperty('plane y speed', 0),
|
||||
@ -89,8 +86,7 @@ void addParallaxStories(Dashbook dashbook) {
|
||||
),
|
||||
);
|
||||
},
|
||||
codeLink: baseLink('parallax/sandbox_layer.dart'),
|
||||
info: 'In this example, properties of a layer can be changed to preview '
|
||||
'the different combination of values',
|
||||
codeLink: baseLink('parallax/sandbox_layer_parallax_example.dart'),
|
||||
info: SandboxLayerParallaxExample.description,
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user