Unify examples structure (#1118)

* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
This commit is contained in:
Lukas Klingsbo
2021-11-19 14:28:04 +01:00
committed by GitHub
parent 904481d289
commit 8b132d7c0b
90 changed files with 1574 additions and 1140 deletions

View File

@ -0,0 +1,44 @@
import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/parallax.dart';
import 'package:flutter/material.dart';
class NoFCSParallaxExample with Loadable, Game {
static const String description = '''
This examples serves to test the Parallax feature outside of the Flame
Component System (FCS), use the other files in this folder for examples on
how to use parallax with FCS.\n
FCS is only used when you extend FlameGame, not when you only use the Game
mixin, like we do in this example.
''';
late Parallax parallax;
@override
Future<void> onLoad() async {
await super.onLoad();
parallax = await loadParallax(
[
ParallaxImageData('parallax/bg.png'),
ParallaxImageData('parallax/mountain-far.png'),
ParallaxImageData('parallax/mountains.png'),
ParallaxImageData('parallax/trees.png'),
ParallaxImageData('parallax/foreground-trees.png'),
],
size: size,
baseVelocity: Vector2(20, 0),
velocityMultiplierDelta: Vector2(1.8, 1.0),
);
}
@override
void update(double dt) {
parallax.update(dt);
}
@override
void render(Canvas canvas) {
parallax.render(canvas);
}
}