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Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
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35
examples/lib/stories/parallax/advanced_parallax_example.dart
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35
examples/lib/stories/parallax/advanced_parallax_example.dart
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame/parallax.dart';
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class AdvancedParallaxExample extends FlameGame {
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static const String description = '''
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Shows how to create a parallax with different velocity deltas on each layer.
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''';
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final _layersMeta = {
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'parallax/bg.png': 1.0,
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'parallax/mountain-far.png': 1.5,
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'parallax/mountains.png': 2.3,
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'parallax/trees.png': 3.8,
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'parallax/foreground-trees.png': 6.6,
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};
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final layers = _layersMeta.entries.map(
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(e) => loadParallaxLayer(
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ParallaxImageData(e.key),
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velocityMultiplier: Vector2(e.value, 1.0),
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),
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);
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final parallax = ParallaxComponent(
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parallax: Parallax(
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await Future.wait(layers),
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baseVelocity: Vector2(20, 0),
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),
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);
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add(parallax);
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}
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}
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