Unify examples structure (#1118)

* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
This commit is contained in:
Lukas Klingsbo
2021-11-19 14:28:04 +01:00
committed by GitHub
parent 904481d289
commit 8b132d7c0b
90 changed files with 1574 additions and 1140 deletions

View File

@ -0,0 +1,78 @@
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/palette.dart';
import 'package:flutter/material.dart';
/// Showcases how to mix two advanced detectors
class MultitapAdvancedExample extends FlameGame
with MultiTouchTapDetector, MultiTouchDragDetector {
static const String description = '''
This showcases the use of both `MultiTouchTapDetector` and
`MultiTouchDragDetector` simultaneously. Drag multiple fingers on the screen
to see rectangles of different sizes being drawn.
''';
static final whitePaint = BasicPalette.white.paint();
static final tapSize = Vector2.all(50);
final Map<int, Rect> taps = {};
Vector2? start;
Vector2? end;
Rect? panRect;
@override
void onTapDown(int pointerId, TapDownInfo info) {
taps[pointerId] = info.eventPosition.game.toPositionedRect(tapSize);
}
@override
void onTapUp(int pointerId, _) {
taps.remove(pointerId);
}
@override
void onTapCancel(int pointerId) {
taps.remove(pointerId);
}
@override
void onDragCancel(int pointerId) {
end = null;
start = null;
panRect = null;
}
@override
void onDragStart(int pointerId, DragStartInfo info) {
end = null;
start = info.eventPosition.game;
}
@override
void onDragUpdate(int pointerId, DragUpdateInfo info) {
end = info.eventPosition.game;
}
@override
void onDragEnd(int pointerId, _) {
final start = this.start, end = this.end;
if (start != null && end != null) {
panRect = start.toPositionedRect(end - start);
}
}
@override
void render(Canvas canvas) {
final panRect = this.panRect;
super.render(canvas);
taps.values.forEach((rect) {
canvas.drawRect(rect, whitePaint);
});
if (panRect != null) {
canvas.drawRect(panRect, whitePaint);
}
}
}