Unify examples structure (#1118)

* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
This commit is contained in:
Lukas Klingsbo
2021-11-19 14:28:04 +01:00
committed by GitHub
parent 904481d289
commit 8b132d7c0b
90 changed files with 1574 additions and 1140 deletions

View File

@ -0,0 +1,60 @@
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/palette.dart';
import 'package:flutter/material.dart';
import 'package:flutter/widgets.dart';
class MouseCursorExample extends FlameGame with MouseMovementDetector {
static const String description = '''
Example showcasing the ability to change the game cursor in runtime
hover the little square to see the cursor changing
''';
static const speed = 200;
static final Paint _blue = BasicPalette.blue.paint();
static final Paint _white = BasicPalette.white.paint();
static final Vector2 objSize = Vector2.all(150);
Vector2 position = Vector2(100, 100);
Vector2? target;
bool onTarget = false;
@override
void onMouseMove(PointerHoverInfo info) {
target = info.eventPosition.game;
}
Rect _toRect() => position.toPositionedRect(objSize);
@override
void render(Canvas canvas) {
super.render(canvas);
canvas.drawRect(
_toRect(),
onTarget ? _blue : _white,
);
}
@override
void update(double dt) {
super.update(dt);
final target = this.target;
if (target != null) {
final hovering = _toRect().contains(target.toOffset());
if (hovering) {
if (!onTarget) {
//Entered
mouseCursor.value = SystemMouseCursors.grab;
}
} else {
if (onTarget) {
// Exited
mouseCursor.value = SystemMouseCursors.move;
}
}
onTarget = hovering;
}
}
}