Unify examples structure (#1118)

* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
This commit is contained in:
Lukas Klingsbo
2021-11-19 14:28:04 +01:00
committed by GitHub
parent 904481d289
commit 8b132d7c0b
90 changed files with 1574 additions and 1140 deletions

View File

@ -0,0 +1,42 @@
import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
class PriorityExample extends FlameGame with HasTappables {
static const String description = '''
On this example, click on the square to bring them to the front by changing
the priority.
''';
@override
Future<void> onLoad() async {
await super.onLoad();
final squares = [
Square(Vector2(100, 100)),
Square(Vector2(160, 100)),
Square(Vector2(170, 150)),
Square(Vector2(110, 150)),
];
addAll(squares);
}
}
class Square extends RectangleComponent
with HasGameRef<PriorityExample>, Tappable {
Square(Vector2 position)
: super(
position: position,
size: Vector2.all(100),
paint: PaintExtension.random(withAlpha: 0.9, base: 100),
);
@override
bool onTapDown(TapDownInfo info) {
final topComponent = gameRef.children.last;
if (topComponent != this) {
gameRef.children.changePriority(this, topComponent.priority + 1);
}
return false;
}
}