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Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
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@ -11,7 +11,6 @@ import 'stories/parallax/parallax.dart';
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import 'stories/rendering/rendering.dart';
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import 'stories/sprites/sprites.dart';
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import 'stories/system/system.dart';
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import 'stories/tile_maps/tile_maps.dart';
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import 'stories/utils/utils.dart';
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import 'stories/widgets/widgets.dart';
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@ -22,18 +21,17 @@ void main() async {
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);
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addAnimationStories(dashbook);
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addComponentsStories(dashbook);
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addCollisionDetectionStories(dashbook);
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addEffectsStories(dashbook);
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addTileMapStories(dashbook);
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addInputStories(dashbook);
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addSpritesStories(dashbook);
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addRenderingStories(dashbook);
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addUtilsStories(dashbook);
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addCameraAndViewportStories(dashbook);
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addCollisionDetectionStories(dashbook);
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addComponentsStories(dashbook);
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addEffectsStories(dashbook);
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addInputStories(dashbook);
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addParallaxStories(dashbook);
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addWidgetsStories(dashbook);
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addRenderingStories(dashbook);
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addSpritesStories(dashbook);
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addSystemStories(dashbook);
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addUtilsStories(dashbook);
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addWidgetsStories(dashbook);
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runApp(dashbook);
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}
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