feat: Accept CollisionType in hitbox constructor (#2509)

With this PR we accept the `CollisionType` directly in the constructor.
This commit is contained in:
Lukas Klingsbo
2023-04-18 15:57:16 +02:00
committed by GitHub
parent 80019a9407
commit 89926227c5
15 changed files with 32 additions and 20 deletions

View File

@ -337,7 +337,7 @@ class Water extends SpriteComponent
mixin GameCollidable on PositionComponent {
void initCollision() {
add(RectangleHitbox()..collisionType = CollisionType.passive);
add(RectangleHitbox(collisionType: CollisionType.passive));
}
void initCenter() {