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feat: Accept CollisionType in hitbox constructor (#2509)
With this PR we accept the `CollisionType` directly in the constructor.
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@ -337,7 +337,7 @@ class Water extends SpriteComponent
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mixin GameCollidable on PositionComponent {
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void initCollision() {
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add(RectangleHitbox()..collisionType = CollisionType.passive);
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add(RectangleHitbox(collisionType: CollisionType.passive));
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}
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void initCenter() {
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