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feat: SpawnComponent (#2709)
This PR introduces the `SpawnComponent`, which randomly spawns components within a set area.
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@ -3,6 +3,7 @@ import 'dart:ui';
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import 'package:flame/components.dart';
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import 'package:flame/effects.dart';
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import 'package:flame/game.dart';
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import 'package:flame/geometry.dart';
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class SequenceEffectExample extends FlameGame {
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static const String description = '''
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@ -14,7 +15,6 @@ class SequenceEffectExample extends FlameGame {
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@override
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Future<void> onLoad() async {
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const tau = Transform2D.tau;
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EffectController duration(double x) => EffectController(duration: x);
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add(
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Player()
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