feat: SpawnComponent (#2709)

This PR introduces the `SpawnComponent`, which randomly spawns
components within a set area.
This commit is contained in:
Lukas Klingsbo
2023-09-10 17:55:30 +02:00
committed by GitHub
parent b3d78f5883
commit 83f5ea45dc
39 changed files with 593 additions and 40 deletions

View File

@ -3,6 +3,7 @@ import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/effects.dart';
import 'package:flame/game.dart';
import 'package:flame/geometry.dart';
class SequenceEffectExample extends FlameGame {
static const String description = '''
@ -14,7 +15,6 @@ class SequenceEffectExample extends FlameGame {
@override
Future<void> onLoad() async {
const tau = Transform2D.tau;
EffectController duration(double x) => EffectController(duration: x);
add(
Player()