feat: SpawnComponent (#2709)

This PR introduces the `SpawnComponent`, which randomly spawns
components within a set area.
This commit is contained in:
Lukas Klingsbo
2023-09-10 17:55:30 +02:00
committed by GitHub
parent b3d78f5883
commit 83f5ea45dc
39 changed files with 593 additions and 40 deletions

View File

@ -0,0 +1,60 @@
import 'package:examples/commons/ember.dart';
import 'package:flame/components.dart';
import 'package:flame/experimental.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/math.dart';
class SpawnComponentExample extends FlameGame with TapDetector {
static String description =
'Tap on the screen to start spawning Embers within different shapes.';
@override
void onTapDown(TapDownInfo info) {
final shapeType = Shapes.values.random();
final Shape shape;
final position = info.eventPosition.game;
switch (shapeType) {
case Shapes.rectangle:
shape = Rectangle.fromCenter(
center: info.eventPosition.game,
size: Vector2.all(200),
);
case Shapes.circle:
shape = Circle(info.eventPosition.game, 150);
case Shapes.polygon:
shape = Polygon(
[
Vector2(-1.0, 0.0),
Vector2(-0.8, 0.6),
Vector2(0.0, 1.0),
Vector2(0.6, 0.9),
Vector2(1.0, 0.0),
Vector2(0.3, -0.2),
Vector2(0.0, -1.0),
Vector2(-0.8, -0.5),
].map((vertex) {
return vertex
..scale(200)
..add(position);
}).toList(),
);
}
add(
SpawnComponent(
factory: (_) => Ember(),
period: 0.5,
area: shape,
within: randomFallback.nextBool(),
),
);
}
}
enum Shapes {
rectangle,
circle,
polygon,
}