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formatting
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@ -11,7 +11,7 @@ class MyGame extends BaseGame {
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_start();
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}
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void _start() async {
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void _start() async {
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final Size size = await Flame.util.initialDimensions();
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final animation = await flame_animation.Animation.fromAsepriteData(
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@ -16,7 +16,8 @@ TextConfig tiny = regular.withFontSize(12.0);
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class MyTextBox extends TextBoxComponent {
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MyTextBox(String text)
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: super(text, config: tiny, boxConfig: const TextBoxConfig(timePerChar: 0.05));
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: super(text,
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config: tiny, boxConfig: const TextBoxConfig(timePerChar: 0.05));
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@override
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void drawBackground(Canvas c) {
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@ -49,8 +49,6 @@ class Animation {
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frames = sprites.map((s) => Frame(s, stepTime)).toList();
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}
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/// Automatically creates a sequenced animation, that is, an animation based on a sprite sheet.
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///
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/// From a single image source, it creates multiple sprites based on the parameters:
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@ -62,8 +62,7 @@ class FlameBiding extends BindingBase with GestureBinding, ServicesBinding {
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static FlameBiding instance;
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static FlameBiding ensureInitialized() {
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if (FlameBiding.instance == null)
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FlameBiding();
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if (FlameBiding.instance == null) FlameBiding();
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return FlameBiding.instance;
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}
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}
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