diff --git a/doc/examples/aseprite/lib/main.dart b/doc/examples/aseprite/lib/main.dart index a47b90f03..cf2a635e5 100644 --- a/doc/examples/aseprite/lib/main.dart +++ b/doc/examples/aseprite/lib/main.dart @@ -11,7 +11,7 @@ class MyGame extends BaseGame { _start(); } - void _start() async { + void _start() async { final Size size = await Flame.util.initialDimensions(); final animation = await flame_animation.Animation.fromAsepriteData( diff --git a/doc/examples/text/lib/main.dart b/doc/examples/text/lib/main.dart index e16ec333c..93a41cb94 100644 --- a/doc/examples/text/lib/main.dart +++ b/doc/examples/text/lib/main.dart @@ -16,7 +16,8 @@ TextConfig tiny = regular.withFontSize(12.0); class MyTextBox extends TextBoxComponent { MyTextBox(String text) - : super(text, config: tiny, boxConfig: const TextBoxConfig(timePerChar: 0.05)); + : super(text, + config: tiny, boxConfig: const TextBoxConfig(timePerChar: 0.05)); @override void drawBackground(Canvas c) { diff --git a/lib/animation.dart b/lib/animation.dart index 63f725256..9c70e1d69 100644 --- a/lib/animation.dart +++ b/lib/animation.dart @@ -49,8 +49,6 @@ class Animation { frames = sprites.map((s) => Frame(s, stepTime)).toList(); } - - /// Automatically creates a sequenced animation, that is, an animation based on a sprite sheet. /// /// From a single image source, it creates multiple sprites based on the parameters: diff --git a/lib/flame.dart b/lib/flame.dart index 9be824656..15b1eaec7 100644 --- a/lib/flame.dart +++ b/lib/flame.dart @@ -62,8 +62,7 @@ class FlameBiding extends BindingBase with GestureBinding, ServicesBinding { static FlameBiding instance; static FlameBiding ensureInitialized() { - if (FlameBiding.instance == null) - FlameBiding(); + if (FlameBiding.instance == null) FlameBiding(); return FlameBiding.instance; } }