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	Move flame_audio & update to work with current rc11 (#807)
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								packages/flame_audio/example/lib/main.dart
									
									
									
									
									
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							| @ -0,0 +1,81 @@ | ||||
| import 'package:flame/components.dart'; | ||||
| import 'package:flame/extensions.dart'; | ||||
| import 'package:flame/game.dart'; | ||||
| import 'package:flame/gestures.dart'; | ||||
| import 'package:flame/palette.dart'; | ||||
| import 'package:flame_audio/audio_pool.dart'; | ||||
| import 'package:flame_audio/flame_audio.dart'; | ||||
| import 'package:flutter/widgets.dart' hide Animation; | ||||
|  | ||||
| void main() async { | ||||
|   runApp(GameWidget(game: AudioGame())); | ||||
| } | ||||
|  | ||||
| /// This example game showcases three possible use cases: | ||||
| /// | ||||
| /// 1. Use the static FlameAudio class to easily fire a sfx using the default | ||||
| /// configs for the button tap. | ||||
| /// 2. Uses a custom AudioPool for extremely efficient audio loading and pooling | ||||
| /// for tapping elsewhere. | ||||
| /// 3. Uses the Bgm utility for background music. | ||||
| class AudioGame extends BaseGame with TapDetector { | ||||
|   static Paint black = BasicPalette.black.paint(); | ||||
|   static Paint gray = const PaletteEntry(Color(0xFFCCCCCC)).paint(); | ||||
|   static TextPaint text = TextPaint( | ||||
|     config: TextPaintConfig(color: BasicPalette.white.color), | ||||
|   ); | ||||
|  | ||||
|   late AudioPool pool; | ||||
|  | ||||
|   @override | ||||
|   Future<void> onLoad() async { | ||||
|     pool = await AudioPool.create('fire_2.mp3', minPlayers: 3, maxPlayers: 4); | ||||
|     startBgmMusic(); | ||||
|   } | ||||
|  | ||||
|   Rect get button => Rect.fromLTWH(20, size.y - 300, size.x - 40, 200); | ||||
|  | ||||
|   void startBgmMusic() { | ||||
|     FlameAudio.bgm.initialize(); | ||||
|     FlameAudio.bgm.play('music/bg_music.ogg'); | ||||
|   } | ||||
|  | ||||
|   void fireOne() { | ||||
|     FlameAudio.audioCache.play('sfx/fire_1.mp3'); | ||||
|   } | ||||
|  | ||||
|   void fireTwo() { | ||||
|     pool.start(); | ||||
|   } | ||||
|  | ||||
|   @override | ||||
|   void render(Canvas canvas) { | ||||
|     super.render(canvas); | ||||
|     canvas.drawRect(size.toRect(), black); | ||||
|  | ||||
|     text.render( | ||||
|       canvas, | ||||
|       '(click anywhere for 1)', | ||||
|       Vector2(size.x / 2, 200), | ||||
|       anchor: Anchor.topCenter, | ||||
|     ); | ||||
|  | ||||
|     canvas.drawRect(button, gray); | ||||
|  | ||||
|     text.render( | ||||
|       canvas, | ||||
|       'click here for 2', | ||||
|       Vector2(size.x / 2, size.y - 200), | ||||
|       anchor: Anchor.bottomCenter, | ||||
|     ); | ||||
|   } | ||||
|  | ||||
|   @override | ||||
|   void onTapDown(TapDownInfo details) { | ||||
|     if (button.containsPoint(details.eventPosition.game)) { | ||||
|       fireTwo(); | ||||
|     } else { | ||||
|       fireOne(); | ||||
|     } | ||||
|   } | ||||
| } | ||||
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	 Luan Nico
					Luan Nico