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Migrate examples back, change to monorepo (#701)
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73
examples/lib/stories/components/debug.dart
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73
examples/lib/stories/components/debug.dart
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import 'dart:ui';
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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class LogoCompomnent extends SpriteComponent with HasGameRef<DebugGame> {
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static const int speed = 150;
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int xDirection = 1;
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int yDirection = 1;
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LogoCompomnent(Sprite sprite) : super(sprite: sprite, size: sprite.srcSize);
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@override
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void update(double dt) {
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super.update(dt);
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x += xDirection * speed * dt;
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final rect = toRect();
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if ((x <= 0 && xDirection == -1) ||
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(rect.right >= gameRef.size.x && xDirection == 1)) {
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xDirection = xDirection * -1;
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}
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y += yDirection * speed * dt;
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if ((y <= 0 && yDirection == -1) ||
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(rect.bottom >= gameRef.size.y && yDirection == 1)) {
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yDirection = yDirection * -1;
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}
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}
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}
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class DebugGame extends BaseGame {
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static final fpsTextConfig = TextConfig(color: const Color(0xFFFFFFFF));
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@override
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bool debugMode = true;
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@override
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Future<void> onLoad() async {
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final flameLogo = await loadSprite('flame.png');
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final flame1 = LogoCompomnent(flameLogo);
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flame1.x = 100;
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flame1.y = 400;
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final flame2 = LogoCompomnent(flameLogo);
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flame2.x = 100;
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flame2.y = 400;
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flame2.yDirection = -1;
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final flame3 = LogoCompomnent(flameLogo);
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flame3.x = 100;
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flame3.y = 400;
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flame3.xDirection = -1;
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add(flame1);
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add(flame2);
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add(flame3);
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}
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@override
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void render(Canvas canvas) {
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super.render(canvas);
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if (debugMode) {
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fpsTextConfig.render(canvas, fps(120).toString(), Vector2(0, 50));
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}
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}
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}
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