update docs

This commit is contained in:
renancaraujo
2020-08-11 00:22:59 +01:00
parent bfff684856
commit 76395490bf
2 changed files with 9 additions and 45 deletions

View File

@ -92,24 +92,22 @@ it also can receive a FlareController that can play multiple animations and cont
import 'package:flame_flare/flame_flare.dart'; import 'package:flame_flare/flame_flare.dart';
// your implementation of FlareController // your implementation of FlareController
class BurrController extends FlareControls { class WashingtonController extends FlareControls {
ActorNode sinnersNode; ActorNode rightHandNode;
ActorNode saintsNode;
void initialize(FlutterActorArtboard artboard) { void initialize(FlutterActorArtboard artboard) {
super.initialize(artboard); super.initialize(artboard);
// get flare node // get flare node
sinnersNode = artboard.getNode("sinners"); rightHand = artboard.getNode("right_hand");
saintsNode = artboard.getNode("saints");
} }
} }
final fileName = "assets/wait_for_it.flr"; final fileName = "assets/george_washington.flr";
final width = 1776; final width = 1776;
final height = 1804; final height = 1804;
final controller = BurrController(); final controller = WashingtonController(); //instantiate controller
FlareActorComponent flareAnimation = FlareActorComponent( FlareActorComponent flareAnimation = FlareActorComponent(
fileName, fileName,
@ -123,13 +121,13 @@ it also can receive a FlareController that can play multiple animations and cont
add(flareAnimation); add(flareAnimation);
// to play an animation // to play an animation
controller.play("theodosia"); controller.play("rise_up");
// you can add another animation to play at the same time // you can add another animation to play at the same time
controller.play("shes_mine"); controller.play("close_door_way_out");
// also, get a flare node and modify it // also, get a flare node and modify it
controller.sinnersNode.rotation = math.pi; controller.rightHandNode.rotation = math.pi;
``` ```
You can also change the current playing animation using the `updateAnimation` method. You can also change the current playing animation using the `updateAnimation` method.

View File

@ -4,7 +4,6 @@ import 'dart:ui';
import 'package:flame/animation.dart'; import 'package:flame/animation.dart';
import 'package:flame/components/component.dart'; import 'package:flame/components/component.dart';
import 'package:flame/flare_animation.dart';
import 'package:flame/particles/circle_particle.dart'; import 'package:flame/particles/circle_particle.dart';
import 'package:flame/particles/composed_particle.dart'; import 'package:flame/particles/composed_particle.dart';
import 'package:flame/particles/curved_particle.dart'; import 'package:flame/particles/curved_particle.dart';
@ -18,7 +17,6 @@ import 'package:flame/particles/accelerated_particle.dart';
import 'package:flame/particles/paint_particle.dart'; import 'package:flame/particles/paint_particle.dart';
import 'package:flame/particles/animation_particle.dart'; import 'package:flame/particles/animation_particle.dart';
import 'package:flame/particles/component_particle.dart'; import 'package:flame/particles/component_particle.dart';
import 'package:flame/particles/flare_particle.dart';
import 'package:flame/flame.dart'; import 'package:flame/flame.dart';
import 'package:flame/game.dart'; import 'package:flame/game.dart';
import 'package:flame/time.dart' as flame_time; import 'package:flame/time.dart' as flame_time;
@ -52,11 +50,9 @@ class MyGame extends BaseGame {
Offset cellSize; Offset cellSize;
Offset halfCellSize; Offset halfCellSize;
FlareAnimation flareAnimation;
MyGame({ MyGame({
Size screenSize, Size screenSize
this.flareAnimation,
}) { }) {
size = screenSize; size = screenSize;
cellSize = Offset(size.width / gridSize, size.height / gridSize); cellSize = Offset(size.width / gridSize, size.height / gridSize);
@ -461,36 +457,6 @@ class MyGame extends BaseGame {
); );
} }
/// [FlareParticle] renders fiven [FlareAnimation] inside
/// as you can see, animation could be reused across
/// different particles.
Particle flareParticle() {
final flare = ComposedParticle(children: <Particle>[
// Circle Particle for background
CircleParticle(
paint: Paint()..color = Colors.white12,
radius: flareAnimation.width / 2),
FlareParticle(flare: flareAnimation),
]);
final List<Offset> corners = [
-halfCellSize,
halfCellSize,
];
return RotatingParticle(
to: pi,
child: Particle.generate(
count: 2,
generator: (i) => MovingParticle(
to: corners[i] * .4,
curve: SineCurve(),
child: flare,
),
),
);
}
/// [Particle] base class exposes a number /// [Particle] base class exposes a number
/// of convenience wrappers to make positioning. /// of convenience wrappers to make positioning.
/// ///