From 7594e54c283f8d95aaec64bb40bc8bf61850b12d Mon Sep 17 00:00:00 2001 From: Luan Nico Date: Thu, 24 Jan 2019 21:45:58 -0200 Subject: [PATCH] improve docs --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index eea8bae14..51438e412 100644 --- a/README.md +++ b/README.md @@ -127,16 +127,18 @@ The most commonly used implementation, `SpriteComponent`, can be created with a ```dart import 'package:flame/components/component.dart'; + // on your constructor or init logic Sprite sprite = new Sprite('player.png'); const size = 128.0; - var player = new super.fromSprite(size, size, sprite); // width, height, sprite + final player = new SpriteComponent.fromSprite(size, size, sprite); // width, height, sprite // screen coordinates player.x = ... // 0 by default player.y = ... // 0 by default player.angle = ... // 0 by default + // on your render method... player.render(canvas); // it will render only if the image is loaded and the x, y, width and height parameters are not null ```