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	Liniting and deprecating old animation widget way
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		@ -153,6 +153,8 @@ class Util {
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  /// This actually creates an [EmbeddedGameWidget] with a [SimpleGame] whose only content is an [AnimationComponent] created from the provided [animation].
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					  /// This actually creates an [EmbeddedGameWidget] with a [SimpleGame] whose only content is an [AnimationComponent] created from the provided [animation].
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  /// You can use this implementation as base to easily create your own widgets based on more complex games.
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					  /// You can use this implementation as base to easily create your own widgets based on more complex games.
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  /// This is intended to be used by non-game apps that want to add a sprite sheet animation.
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					  /// This is intended to be used by non-game apps that want to add a sprite sheet animation.
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					  ///
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					  /// @Deprecated('Use FlameSpriteAnimation instead')
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  widgets.Widget animationAsWidget(Position size, Animation animation) {
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					  widgets.Widget animationAsWidget(Position size, Animation animation) {
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    return EmbeddedGameWidget(
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					    return EmbeddedGameWidget(
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      BaseGame()..add(AnimationComponent(size.x, size.y, animation)),
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					      BaseGame()..add(AnimationComponent(size.x, size.y, animation)),
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@ -64,7 +64,7 @@ class _FlameAnimationWidget extends State<FlameAnimationWidget>
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      _lastUpdated = DateTime.now().millisecond;
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					      _lastUpdated = DateTime.now().millisecond;
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      _controller.repeat(
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					      _controller.repeat(
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          // -/+ 60 fps
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					          // -/+ 60 fps
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          period: Duration(milliseconds: 16));
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					          period: const Duration(milliseconds: 16));
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    });
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					    });
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  }
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					  }
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