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	chore: Remove CSpell regex bypasses (part 3) (#2753)
Remove CSpell regex bypasses (part 3) and fix violations accordingly
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							| @ -1,4 +1,5 @@ | ||||
| # keywords/terms specific to the Dart/Flutter ecosystem | ||||
| cupertino # Flutter module containing iOS-style widgets | ||||
| dartdoc # documentation tool for dart | ||||
| dartdocs # plural of dartdoc | ||||
| endtemplate # Use @endtemplate to close a @template block in dartdoc | ||||
|  | ||||
							
								
								
									
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							| @ -14,6 +14,7 @@ Overmind # A character in the game StarCraft | ||||
| padracing # A pad racing game by BlueFire https://github.com/flame-engine/flame/tree/main/examples/games/padracing | ||||
| Patreon # A membership platform that provides tools for content creators to run a subscription service https://patreon.com | ||||
| Prosser # A character from the book The Hitchhiker's Guide to the Galaxy | ||||
| riverpod # A state management library for Flutter https://github.com/rrousselGit/riverpod | ||||
| skel # Extension for skeleton files from Spine https://en.esotericsoftware.com/spine-in-depth | ||||
| Skia # Skia is an open source 2D graphics library used by Flutter https://github.com/google/skia | ||||
| spineboy # Name of a famous character used as an example for Spine https://en.esotericsoftware.com/spine-examples-spineboy | ||||
|  | ||||
							
								
								
									
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							| @ -59,6 +59,7 @@ orientable # can be oriented | ||||
| pathfinding # computer algorithm to find the best path through a world or maze | ||||
| perlin # Perlin Noise, a type of noise generating algorithm | ||||
| polyline # a connected series of line segments | ||||
| quadtree # a tree-based data structure where each node has exactly 4 children | ||||
| raycast # act of raycasting | ||||
| raycasting # same as raytracing | ||||
| raycasts # plural of raycast | ||||
|  | ||||
							
								
								
									
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							| @ -11,8 +11,6 @@ | ||||
|     "**/CHANGELOG.md" | ||||
|   ], | ||||
|   "ignoreRegExpList": [ | ||||
|     "\\:\\w+", | ||||
|     "\\/\\w+", | ||||
|     "\\#[\\w\\-]+" | ||||
|   ], | ||||
|   "dictionaries": [ | ||||
|  | ||||
| Before Width: | Height: | Size: 43 KiB After Width: | Height: | Size: 43 KiB | 
| @ -2,9 +2,9 @@ import 'package:dashbook/dashbook.dart'; | ||||
| import 'package:examples/commons/commons.dart'; | ||||
| import 'package:examples/stories/sprites/base64_sprite_example.dart'; | ||||
| import 'package:examples/stories/sprites/basic_sprite_example.dart'; | ||||
| import 'package:examples/stories/sprites/sprite_batch_example.dart'; | ||||
| import 'package:examples/stories/sprites/sprite_batch_load_example.dart'; | ||||
| import 'package:examples/stories/sprites/sprite_group_example.dart'; | ||||
| import 'package:examples/stories/sprites/spritebatch_example.dart'; | ||||
| import 'package:examples/stories/sprites/spritebatch_load_example.dart'; | ||||
| import 'package:examples/stories/sprites/spritesheet_example.dart'; | ||||
| import 'package:flame/game.dart'; | ||||
|  | ||||
| @ -31,13 +31,13 @@ void addSpritesStories(Dashbook dashbook) { | ||||
|     ..add( | ||||
|       'SpriteBatch', | ||||
|       (_) => GameWidget(game: SpriteBatchExample()), | ||||
|       codeLink: baseLink('sprites/spritebatch_example.dart'), | ||||
|       codeLink: baseLink('sprites/sprite_batch_example.dart'), | ||||
|       info: SpriteBatchExample.description, | ||||
|     ) | ||||
|     ..add( | ||||
|       'SpriteBatch Auto Load', | ||||
|       (_) => GameWidget(game: SpriteBatchLoadExample()), | ||||
|       codeLink: baseLink('sprites/spritebatch_load_example.dart'), | ||||
|       codeLink: baseLink('sprites/sprite_batch_load_example.dart'), | ||||
|       info: SpriteBatchLoadExample.description, | ||||
|     ) | ||||
|     ..add( | ||||
|  | ||||
| @ -46,7 +46,7 @@ class Background extends SvgComponent | ||||
|   Future<void>? onLoad() async { | ||||
|     await super.onLoad(); | ||||
|  | ||||
|     svg = await game.loadSvg('svgs/checkboard.svg'); | ||||
|     svg = await game.loadSvg('svgs/checkerboard.svg'); | ||||
|   } | ||||
| } | ||||
|  | ||||
|  | ||||
| @ -3,7 +3,7 @@ import 'package:examples/commons/commons.dart'; | ||||
| import 'package:examples/stories/system/overlays_example.dart'; | ||||
| import 'package:examples/stories/system/pause_resume_example.dart'; | ||||
| import 'package:examples/stories/system/step_engine_example.dart'; | ||||
| import 'package:examples/stories/system/without_flamegame_example.dart'; | ||||
| import 'package:examples/stories/system/without_flame_game_example.dart'; | ||||
| import 'package:flame/game.dart'; | ||||
|  | ||||
| void addSystemStories(Dashbook dashbook) { | ||||
| @ -23,7 +23,7 @@ void addSystemStories(Dashbook dashbook) { | ||||
|     ..add( | ||||
|       'Without FlameGame', | ||||
|       (_) => GameWidget(game: NoFlameGameExample()), | ||||
|       codeLink: baseLink('system/without_flamegame_example.dart'), | ||||
|       codeLink: baseLink('system/without_flame_game_example.dart'), | ||||
|       info: NoFlameGameExample.description, | ||||
|     ) | ||||
|     ..add( | ||||
|  | ||||
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	 Luan Nico
					Luan Nico