Update according to new BaseGame

This commit is contained in:
Lukas Klingsbo
2020-05-24 20:33:17 +02:00
parent af361544c5
commit 729f03c539

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@ -3,12 +3,12 @@ import 'package:flame/effects/scale_effect.dart';
import 'package:flame/effects/rotate_effect.dart'; import 'package:flame/effects/rotate_effect.dart';
import 'package:flame/gestures.dart'; import 'package:flame/gestures.dart';
import 'package:flame/position.dart'; import 'package:flame/position.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'dart:math'; import 'dart:math';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import './square.dart'; import './square.dart';
void main() async { void main() async {
@ -17,7 +17,7 @@ void main() async {
runApp(MyGame().widget); runApp(MyGame().widget);
} }
class MyGame extends BaseGame { class MyGame extends BaseGame with TapDetector {
Square greenSquare; Square greenSquare;
Square redSquare; Square redSquare;
Square orangeSquare; Square orangeSquare;
@ -35,7 +35,7 @@ class MyGame extends BaseGame {
} }
@override @override
void onTapUp(int pointerId, TapUpDetails details) { void onTapUp(TapUpDetails details) {
final dx = details.localPosition.dx; final dx = details.localPosition.dx;
final dy = details.localPosition.dy; final dy = details.localPosition.dy;