mirror of
https://github.com/flame-engine/flame.git
synced 2025-11-02 11:43:19 +08:00
Fixing gestures conflicts and adding a gestures example
This commit is contained in:
committed by
Erick (CptBlackPixel)
parent
655a70b0a6
commit
6f44e0514b
72
doc/examples/gestures/.gitignore
vendored
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72
doc/examples/gestures/.gitignore
vendored
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@ -0,0 +1,72 @@
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# Miscellaneous
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*.class
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*.log
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*.pyc
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*.swp
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.DS_Store
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.atom/
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.buildlog/
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.history
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.svn/
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# IntelliJ related
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*.iml
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*.ipr
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*.iws
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.idea/
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# The .vscode folder contains launch configuration and tasks you configure in
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# VS Code which you may wish to be included in version control, so this line
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# is commented out by default.
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#.vscode/
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# Flutter/Dart/Pub related
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**/doc/api/
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.dart_tool/
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.flutter-plugins
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.packages
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.pub-cache/
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.pub/
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/build/
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# Android related
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**/android/**/gradle-wrapper.jar
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**/android/.gradle
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**/android/captures/
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**/android/gradlew
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**/android/gradlew.bat
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**/android/local.properties
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**/android/**/GeneratedPluginRegistrant.java
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# iOS/XCode related
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**/ios/**/*.mode1v3
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**/ios/**/*.mode2v3
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**/ios/**/*.moved-aside
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**/ios/**/*.pbxuser
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**/ios/**/*.perspectivev3
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**/ios/**/*sync/
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**/ios/**/.sconsign.dblite
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**/ios/**/.tags*
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**/ios/**/.vagrant/
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**/ios/**/DerivedData/
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**/ios/**/Icon?
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**/ios/**/Pods/
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**/ios/**/.symlinks/
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**/ios/**/profile
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**/ios/**/xcuserdata
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**/ios/.generated/
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**/ios/Flutter/App.framework
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**/ios/Flutter/Flutter.framework
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**/ios/Flutter/Generated.xcconfig
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**/ios/Flutter/app.flx
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**/ios/Flutter/app.zip
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**/ios/Flutter/flutter_assets/
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**/ios/ServiceDefinitions.json
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**/ios/Runner/GeneratedPluginRegistrant.*
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# Exceptions to above rules.
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!**/ios/**/default.mode1v3
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!**/ios/**/default.mode2v3
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!**/ios/**/default.pbxuser
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!**/ios/**/default.perspectivev3
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!/packages/flutter_tools/test/data/dart_dependencies_test/**/.packages
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10
doc/examples/gestures/.metadata
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10
doc/examples/gestures/.metadata
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@ -0,0 +1,10 @@
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# This file tracks properties of this Flutter project.
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# Used by Flutter tool to assess capabilities and perform upgrades etc.
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#
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# This file should be version controlled and should not be manually edited.
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version:
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revision: 841707365a9be08f2219cbafc52c52d6af5355aa
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channel: master
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project_type: app
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3
doc/examples/gestures/README.md
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3
doc/examples/gestures/README.md
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@ -0,0 +1,3 @@
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# gestures
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A flame game showcasing the use of gestures callbacks
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50
doc/examples/gestures/lib/main.dart
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50
doc/examples/gestures/lib/main.dart
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@ -0,0 +1,50 @@
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import 'package:flutter/material.dart';
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import 'package:flame/game.dart';
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void main() {
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final game = MyGame();
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runApp(game.widget);
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}
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class MyGame extends Game {
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final _whitePaint = Paint()..color = const Color(0xFFFFFFFF);
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final _bluePaint = Paint()..color = const Color(0xFF0000FF);
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final _greenPaint = Paint()..color = const Color(0xFF00FF00);
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Paint _paint;
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Rect _rect = const Rect.fromLTWH(50, 50, 50, 50);
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MyGame() {
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_paint = _whitePaint;
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}
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@override
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void onTap() {
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_paint = _paint == _whitePaint ? _bluePaint : _whitePaint;
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}
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@override
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bool useDoubleTapDetectors() => true;
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@override
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void onDoubleTap() {
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_paint = _greenPaint;
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}
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@override
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bool usePanDetectors() => true;
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@override
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void onPanUpdate(DragUpdateDetails details) {
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_rect = _rect.translate(details.delta.dx, details.delta.dy);
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}
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@override
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void update(double dt) {}
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@override
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void render(Canvas canvas) {
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canvas.drawRect(_rect, _paint);
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}
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}
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16
doc/examples/gestures/pubspec.yaml
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16
doc/examples/gestures/pubspec.yaml
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@ -0,0 +1,16 @@
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name: gestures
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description: A flame game showcasing the use of gestures callbacks
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version: 1.0.0+1
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environment:
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sdk: ">=2.1.0 <3.0.0"
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dependencies:
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flutter:
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sdk: flutter
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flame:
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path: ../../../
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flutter:
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uses-material-design: false
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105
lib/game.dart
105
lib/game.dart
@ -19,38 +19,55 @@ import 'position.dart';
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/// Subclass this to implement the [update] and [render] methods.
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/// Flame will deal with calling these methods properly when the game's widget is rendered.
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abstract class Game {
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bool useTapDetectors() => true;
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void onTap() {}
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void onTapCancel() {}
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void onTapDown(TapDownDetails details) {}
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void onTapUp(TapUpDetails details) {}
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bool useSecondaryTapDetectors() => false;
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void onSecondaryTapDown(TapDownDetails details) {}
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void onSecondaryTapUp(TapUpDetails details) {}
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void onSecondaryTapCancel() {}
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bool useDoubleTapDetectors() => false;
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void onDoubleTap() {}
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bool useLongPressDetectors() => false;
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void onLongPress() {}
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void onLongPressStart(LongPressStartDetails details) {}
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void onLongPressMoveUpdate(LongPressMoveUpdateDetails details) {}
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void onLongPressUp() {}
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void onLongPressEnd(LongPressEndDetails details) {}
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bool useVerticalDragDetectors() => false;
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void onVerticalDragDown(DragDownDetails details) {}
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void onVerticalDragStart(DragStartDetails details) {}
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void onVerticalDragUpdate(DragUpdateDetails details) {}
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void onVerticalDragEnd(DragEndDetails details) {}
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void onVerticalDragCancel() {}
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bool useHorizontalDragDetectors() => false;
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void onHorizontalDragDown(DragDownDetails details) {}
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void onHorizontalDragStart(DragStartDetails details) {}
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void onHorizontalDragUpdate(DragUpdateDetails details) {}
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void onHorizontalDragEnd(DragEndDetails details) {}
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void onHorizontalDragCancel() {}
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bool useForcePressDetectors() => false;
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void onForcePressStart(ForcePressDetails details) {}
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void onForcePressPeak(ForcePressDetails details) {}
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void onForcePressUpdate(ForcePressDetails details) {}
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void onForcePressEnd(ForcePressDetails details) {}
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bool usePanDetectors() => false;
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void onPanDown(DragDownDetails details) {}
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void onPanStart(DragStartDetails details) {}
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void onPanUpdate(DragUpdateDetails details) {}
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void onPanEnd(DragEndDetails details) {}
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void onPanCancel() {}
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bool useScaleDetectors() => false;
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void onScaleStart(ScaleStartDetails details) {}
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void onScaleUpdate(ScaleUpdateDetails details) {}
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void onScaleEnd(ScaleEndDetails details) {}
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@ -96,45 +113,63 @@ class WidgetBuilder {
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Widget build(Game game) {
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return GestureDetector(
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onTap: () => game.onTap(),
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onTapCancel: () => game.onTapCancel(),
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onTapDown: (TapDownDetails d) => game.onTapDown(d),
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onTapUp: (TapUpDetails d) => game.onTapUp(d),
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onSecondaryTapDown: (TapDownDetails d) => game.onSecondaryTapDown(d),
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onSecondaryTapUp: (TapUpDetails d) => game.onSecondaryTapUp(d),
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onSecondaryTapCancel: () => game.onSecondaryTapCancel(),
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onDoubleTap: () => game.onDoubleTap(),
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onLongPress: () => game.onLongPress(),
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onLongPressStart: (LongPressStartDetails d) => game.onLongPressStart(d),
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onLongPressMoveUpdate: (LongPressMoveUpdateDetails d) =>
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// Taps
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onTap: !game.useTapDetectors() ? null : () => game.onTap(),
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onTapCancel: !game.useTapDetectors() ? null : () => game.onTapCancel(),
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onTapDown: !game.useTapDetectors() ? null : (TapDownDetails d) => game.onTapDown(d),
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onTapUp: !game.useTapDetectors() ? null : (TapUpDetails d) => game.onTapUp(d),
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// Secondary taps
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onSecondaryTapDown: !game.useSecondaryTapDetectors() ? null : (TapDownDetails d) => game.onSecondaryTapDown(d),
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onSecondaryTapUp: !game.useSecondaryTapDetectors() ? null : (TapUpDetails d) => game.onSecondaryTapUp(d),
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onSecondaryTapCancel: !game.useSecondaryTapDetectors() ? null : () => game.onSecondaryTapCancel(),
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// Double tap
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onDoubleTap: !game.useDoubleTapDetectors() ? null : () => game.onDoubleTap(),
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// Long presses
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onLongPress: !game.useLongPressDetectors() ? null : () => game.onLongPress(),
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onLongPressStart: !game.useLongPressDetectors() ? null : (LongPressStartDetails d) => game.onLongPressStart(d),
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onLongPressMoveUpdate: !game.useLongPressDetectors() ? null : (LongPressMoveUpdateDetails d) =>
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game.onLongPressMoveUpdate(d),
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onLongPressUp: () => game.onLongPressUp(),
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onLongPressEnd: (LongPressEndDetails d) => game.onLongPressEnd(d),
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onVerticalDragDown: (DragDownDetails d) => game.onVerticalDragDown(d),
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onVerticalDragStart: (DragStartDetails d) => game.onVerticalDragStart(d),
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onVerticalDragUpdate: (DragUpdateDetails d) =>
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onLongPressUp: !game.useLongPressDetectors() ? null : () => game.onLongPressUp(),
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onLongPressEnd: !game.useLongPressDetectors() ? null : (LongPressEndDetails d) => game.onLongPressEnd(d),
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// Vertical drag
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onVerticalDragDown: !game.useVerticalDragDetectors() ? null : (DragDownDetails d) => game.onVerticalDragDown(d),
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onVerticalDragStart: !game.useVerticalDragDetectors() ? null : (DragStartDetails d) => game.onVerticalDragStart(d),
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onVerticalDragUpdate: !game.useVerticalDragDetectors() ? null : (DragUpdateDetails d) =>
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game.onVerticalDragUpdate(d),
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onVerticalDragEnd: (DragEndDetails d) => game.onVerticalDragEnd(d),
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onVerticalDragCancel: () => game.onVerticalDragCancel(),
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onHorizontalDragDown: (DragDownDetails d) => game.onHorizontalDragDown(d),
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onHorizontalDragStart: (DragStartDetails d) =>
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onVerticalDragEnd: !game.useVerticalDragDetectors() ? null : (DragEndDetails d) => game.onVerticalDragEnd(d),
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onVerticalDragCancel: !game.useVerticalDragDetectors() ? null : () => game.onVerticalDragCancel(),
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// Horizontal drag
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onHorizontalDragDown: !game.useHorizontalDragDetectors() ? null : (DragDownDetails d) => game.onHorizontalDragDown(d),
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onHorizontalDragStart: !game.useHorizontalDragDetectors() ? null : (DragStartDetails d) =>
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game.onHorizontalDragStart(d),
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onHorizontalDragUpdate: (DragUpdateDetails d) =>
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onHorizontalDragUpdate: !game.useHorizontalDragDetectors() ? null : (DragUpdateDetails d) =>
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game.onHorizontalDragUpdate(d),
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onHorizontalDragEnd: (DragEndDetails d) => game.onHorizontalDragEnd(d),
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onHorizontalDragCancel: () => game.onHorizontalDragCancel(),
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onForcePressStart: (ForcePressDetails d) => game.onForcePressStart(d),
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onForcePressPeak: (ForcePressDetails d) => game.onForcePressPeak(d),
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onForcePressUpdate: (ForcePressDetails d) => game.onForcePressUpdate(d),
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onForcePressEnd: (ForcePressDetails d) => game.onForcePressEnd(d),
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onPanDown: (DragDownDetails d) => game.onPanDown(d),
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onPanStart: (DragStartDetails d) => game.onPanStart(d),
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onPanUpdate: (DragUpdateDetails d) => game.onPanUpdate(d),
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onPanEnd: (DragEndDetails d) => game.onPanEnd(d),
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onPanCancel: () => game.onPanCancel(),
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onScaleStart: (ScaleStartDetails d) => game.onScaleStart(d),
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onScaleUpdate: (ScaleUpdateDetails d) => game.onScaleUpdate(d),
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onScaleEnd: (ScaleEndDetails d) => game.onScaleEnd(d),
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onHorizontalDragEnd: !game.useHorizontalDragDetectors() ? null : (DragEndDetails d) => game.onHorizontalDragEnd(d),
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onHorizontalDragCancel: !game.useHorizontalDragDetectors() ? null : () => game.onHorizontalDragCancel(),
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// Force presses
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onForcePressStart: !game.useForcePressDetectors() ? null : (ForcePressDetails d) => game.onForcePressStart(d),
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onForcePressPeak: !game.useForcePressDetectors() ? null : (ForcePressDetails d) => game.onForcePressPeak(d),
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onForcePressUpdate: !game.useForcePressDetectors() ? null : (ForcePressDetails d) => game.onForcePressUpdate(d),
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onForcePressEnd: !game.useForcePressDetectors() ? null : (ForcePressDetails d) => game.onForcePressEnd(d),
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// Pan
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onPanDown: !game.usePanDetectors() ? null : (DragDownDetails d) => game.onPanDown(d),
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onPanStart: !game.usePanDetectors() ? null : (DragStartDetails d) => game.onPanStart(d),
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onPanUpdate: !game.usePanDetectors() ? null : (DragUpdateDetails d) => game.onPanUpdate(d),
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onPanEnd: !game.usePanDetectors() ? null : (DragEndDetails d) => game.onPanEnd(d),
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onPanCancel: !game.usePanDetectors() ? null : () => game.onPanCancel(),
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// Scales
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onScaleStart: !game.useScaleDetectors() ? null : (ScaleStartDetails d) => game.onScaleStart(d),
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onScaleUpdate: !game.useScaleDetectors() ? null : (ScaleUpdateDetails d) => game.onScaleUpdate(d),
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onScaleEnd: !game.useScaleDetectors() ? null : (ScaleEndDetails d) => game.onScaleEnd(d),
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child: Container(
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color: const Color(0xFF000000),
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child: Directionality(
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