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Example showcasing how to use the ContactCallback
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122
doc/examples/box2d/contact_callbacks/lib/main.dart
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122
doc/examples/box2d/contact_callbacks/lib/main.dart
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import 'dart:math' as math;
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import 'package:box2d_contact_callbacks/boundaries.dart';
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import 'package:flame/box2d/box2d_component.dart';
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import 'package:flame/box2d/box2d_game.dart';
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import 'package:flame/box2d/contact_listeners.dart';
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import 'package:flame/flame.dart';
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import 'package:flame/palette.dart';
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import 'package:flutter/material.dart';
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import 'package:box2d_flame/box2d.dart';
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void main() async {
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WidgetsFlutterBinding.ensureInitialized();
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await Flame.util.fullScreen();
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runApp(GameController().widget);
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}
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class Ball extends BodyComponent {
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Paint originalPaint, currentPaint;
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Ball(Vector2 position, Box2DComponent box) : super(box) {
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originalPaint = _randomPaint();
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currentPaint = originalPaint;
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Vector2 worldPosition = viewport.getScreenToWorld(position);
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_createBody(5.0, worldPosition);
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}
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Paint _randomPaint() {
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math.Random rng = math.Random();
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return PaletteEntry(Color.fromARGB(rng.nextInt(255), rng.nextInt(255),
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rng.nextInt(255), rng.nextInt(255))).paint;
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}
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void _createBody(double radius, Vector2 position) {
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final CircleShape shape = CircleShape();
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shape.radius = radius;
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final fixtureDef = FixtureDef();
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// To be able to determine object in collision
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fixtureDef.setUserData(this);
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fixtureDef.shape = shape;
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fixtureDef.restitution = 1.0;
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fixtureDef.density = 1.0;
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fixtureDef.friction = 0.1;
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final bodyDef = BodyDef();
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bodyDef.position = position;
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bodyDef.type = BodyType.DYNAMIC;
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body = world.createBody(bodyDef)..createFixtureFromFixtureDef(fixtureDef);
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}
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@override
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bool destroy() {
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// Implement your logic for when the component should be removed
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return false;
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}
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@override
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void renderCircle(Canvas c, Offset p, double radius) {
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Paint blue = PaletteEntry(Colors.blue).paint;
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c.drawCircle(p, radius, currentPaint);
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double angle = body.getAngle();
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Offset lineRotation =
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Offset(math.sin(angle) * radius, math.cos(angle) * radius);
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c.drawLine(p, p + lineRotation, blue);
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}
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}
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class BallContactCallback implements ContactCallback {
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@override
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List<Type> objects = [Ball, Ball];
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BallContactCallback();
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@override
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void begin(Object contact1, Object contact2) {
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Ball ball1 = contact1 as Ball;
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Ball ball2 = contact2 as Ball;
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if (ball1.currentPaint != ball1.originalPaint) {
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ball1.currentPaint = ball2.currentPaint;
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} else {
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ball2.currentPaint = ball1.currentPaint;
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}
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}
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@override
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void end(Object ship, Object material) {}
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}
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class MyGame extends Box2DGame {
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MyGame(Box2DComponent box) : super(box) {
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final List<BodyComponent> boundaries = createBoundaries(box);
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boundaries.forEach(add);
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addContactCallback(BallContactCallback());
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}
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@override
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void onTapDown(TapDownDetails details) {
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super.onTapDown(details);
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final Vector2 position =
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Vector2(details.globalPosition.dx, details.globalPosition.dy);
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add(Ball(position, box));
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}
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}
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class MyBox2D extends Box2DComponent {
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MyBox2D() : super(scale: 4.0, gravity: -10.0);
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@override
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void initializeWorld() {}
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}
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class GameController {
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MyGame _game;
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GameController() {
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final MyBox2D box = MyBox2D();
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_game = MyGame(box);
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}
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Widget get widget => _game.widget;
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}
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