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	feat: Add optional maxDistance to raycast (#2012)
This PR adds an optional parameter to raycast API called maxDistance. Using this parameter users can control the limit within which raycast scans for hits.
This commit is contained in:
		| @ -7,6 +7,7 @@ import 'package:examples/stories/collision_detection/multiple_shapes_example.dar | ||||
| import 'package:examples/stories/collision_detection/quadtree_example.dart'; | ||||
| import 'package:examples/stories/collision_detection/raycast_example.dart'; | ||||
| import 'package:examples/stories/collision_detection/raycast_light_example.dart'; | ||||
| import 'package:examples/stories/collision_detection/raycast_max_distance_example.dart'; | ||||
| import 'package:examples/stories/collision_detection/raytrace_example.dart'; | ||||
| import 'package:flame/game.dart'; | ||||
|  | ||||
| @ -60,5 +61,12 @@ void addCollisionDetectionStories(Dashbook dashbook) { | ||||
|       (_) => GameWidget(game: RaytraceExample()), | ||||
|       codeLink: baseLink('collision_detection/raytrace_example.dart'), | ||||
|       info: RaytraceExample.description, | ||||
|     ) | ||||
|     ..add( | ||||
|       'Raycasting Max Distance', | ||||
|       (_) => GameWidget(game: RaycastMaxDistanceExample()), | ||||
|       codeLink: | ||||
|           baseLink('collision_detection/raycast_max_distance_example.dart'), | ||||
|       info: RaycastMaxDistanceExample.description, | ||||
|     ); | ||||
| } | ||||
|  | ||||
| @ -0,0 +1,132 @@ | ||||
| import 'package:flame/collisions.dart'; | ||||
| import 'package:flame/components.dart'; | ||||
| import 'package:flame/effects.dart'; | ||||
| import 'package:flame/extensions.dart'; | ||||
| import 'package:flame/game.dart'; | ||||
| import 'package:flame/geometry.dart'; | ||||
| import 'package:flame/palette.dart'; | ||||
| import 'package:flutter/material.dart'; | ||||
|  | ||||
| class RaycastMaxDistanceExample extends FlameGame with HasCollisionDetection { | ||||
|   static const description = ''' | ||||
| This examples showcases how raycast APIs can be used to detect hits within certain range. | ||||
| '''; | ||||
|  | ||||
|   static const _maxDistance = 50.0; | ||||
|  | ||||
|   late Ray2 _ray; | ||||
|   late _Character _character; | ||||
|   final _result = RaycastResult<ShapeHitbox>(); | ||||
|  | ||||
|   final _text = TextComponent( | ||||
|     text: "Hey! Who's there?", | ||||
|     anchor: Anchor.center, | ||||
|     textRenderer: TextPaint( | ||||
|       style: const TextStyle( | ||||
|         fontSize: 8, | ||||
|         color: Colors.amber, | ||||
|       ), | ||||
|     ), | ||||
|   )..positionType = PositionType.viewport; | ||||
|  | ||||
|   @override | ||||
|   Future<void>? onLoad() { | ||||
|     camera.viewport = FixedResolutionViewport(Vector2(320, 180)); | ||||
|  | ||||
|     _addMovingWall(); | ||||
|  | ||||
|     add( | ||||
|       _character = _Character( | ||||
|         maxDistance: _maxDistance, | ||||
|         position: size / 2 - Vector2(50, 0), | ||||
|         anchor: Anchor.center, | ||||
|       ), | ||||
|     ); | ||||
|  | ||||
|     _text.position = _character.position - Vector2(0, 50); | ||||
|  | ||||
|     _ray = Ray2( | ||||
|       origin: _character.absolutePosition, | ||||
|       direction: Vector2(1, 0), | ||||
|     ); | ||||
|  | ||||
|     return super.onLoad(); | ||||
|   } | ||||
|  | ||||
|   void _addMovingWall() { | ||||
|     add( | ||||
|       RectangleComponent( | ||||
|         position: size / 2, | ||||
|         size: Vector2(20, 40), | ||||
|         anchor: Anchor.center, | ||||
|         paint: BasicPalette.red.paint(), | ||||
|         children: [ | ||||
|           RectangleHitbox(), | ||||
|           MoveByEffect( | ||||
|             Vector2(50, 0), | ||||
|             EffectController( | ||||
|               duration: 2, | ||||
|               alternate: true, | ||||
|               infinite: true, | ||||
|             ), | ||||
|           ), | ||||
|         ], | ||||
|       ), | ||||
|     ); | ||||
|   } | ||||
|  | ||||
|   @override | ||||
|   void update(double dt) { | ||||
|     collisionDetection.raycast(_ray, maxDistance: _maxDistance, out: _result); | ||||
|     if (_result.isActive) { | ||||
|       if (!camera.shaking) { | ||||
|         camera.shake(duration: 0.2, intensity: 1); | ||||
|       } | ||||
|       if (!_text.isMounted) { | ||||
|         add(_text); | ||||
|       } | ||||
|     } else { | ||||
|       _text.removeFromParent(); | ||||
|     } | ||||
|     super.update(dt); | ||||
|   } | ||||
| } | ||||
|  | ||||
| class _Character extends PositionComponent { | ||||
|   _Character({required this.maxDistance, super.position, super.anchor}); | ||||
|  | ||||
|   final double maxDistance; | ||||
|  | ||||
|   final _rayOriginPoint = Offset.zero; | ||||
|   late final _rayEndPoint = Offset(maxDistance, 0); | ||||
|   final _rayPaint = BasicPalette.gray.paint(); | ||||
|  | ||||
|   @override | ||||
|   Future<void>? onLoad() async { | ||||
|     add( | ||||
|       CircleComponent( | ||||
|         radius: 20, | ||||
|         anchor: Anchor.center, | ||||
|         paint: BasicPalette.green.paint(), | ||||
|       )..scale = Vector2(0.55, 1), | ||||
|     ); | ||||
|     add( | ||||
|       CircleComponent( | ||||
|         radius: 10, | ||||
|         anchor: Anchor.center, | ||||
|         paint: _rayPaint, | ||||
|       ), | ||||
|     ); | ||||
|     add( | ||||
|       RectangleComponent( | ||||
|         size: Vector2(10, 3), | ||||
|         position: Vector2(12, 5), | ||||
|       ), | ||||
|     ); | ||||
|   } | ||||
|  | ||||
|   @override | ||||
|   void render(Canvas canvas) { | ||||
|     canvas.drawLine(_rayOriginPoint, _rayEndPoint, _rayPaint); | ||||
|   } | ||||
| } | ||||
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