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Merge pull request #259 from flame-engine/feat/animation-paint
Adding Animation#paint
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@@ -1,7 +1,9 @@
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## [next]
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## [next]
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- Adding Component#onDestroy
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- Adding Keyboard events API
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- Adding Box2DGame, an extension of BaseGame to simplify lifecycle of Box2D components
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- Adding AnimationComponent#overridePaint
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- Adding SpriteComponent#overridePaint
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## 0.18.2
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- Add loop for AnimationComponent.sequenced() (thanks @wenxiangjiang)
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@@ -5,6 +5,7 @@ import 'package:flame/animation.dart';
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class AnimationComponent extends PositionComponent {
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Animation animation;
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Paint overridePaint;
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bool destroyOnFinish = false;
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AnimationComponent(double width, double height, this.animation,
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@@ -53,7 +54,8 @@ class AnimationComponent extends PositionComponent {
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@override
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void render(Canvas canvas) {
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prepareCanvas(canvas);
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animation.getSprite().render(canvas, width: width, height: height);
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animation.getSprite().render(canvas,
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width: width, height: height, overridePaint: overridePaint);
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}
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@override
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@@ -157,6 +157,7 @@ abstract class PositionComponent extends Component {
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/// This is the most commonly used child of [Component].
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class SpriteComponent extends PositionComponent {
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Sprite sprite;
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Paint overridePaint;
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SpriteComponent();
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@@ -174,7 +175,8 @@ class SpriteComponent extends PositionComponent {
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@override
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void render(Canvas canvas) {
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prepareCanvas(canvas);
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sprite.render(canvas, width: width, height: height);
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sprite.render(canvas,
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width: width, height: height, overridePaint: overridePaint);
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}
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@override
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