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https://github.com/flame-engine/flame.git
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Move from Position to Vector2
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@ -3,17 +3,18 @@ import 'dart:math';
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import 'package:flame/components/sprite_component.dart';
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import 'package:flame/flame.dart';
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import 'package:flame/game.dart';
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import 'package:flame/vector.dart';
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import 'package:flutter/material.dart';
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void main() async {
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WidgetsFlutterBinding.ensureInitialized();
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final Size size = await Flame.util.initialDimensions();
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final Vector2 size = await Flame.util.initialDimensions();
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final game = MyGame(size);
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runApp(game.widget);
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}
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class MyGame extends BaseGame {
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MyGame(Size screenSize) {
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MyGame(Vector2 screenSize) {
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size = screenSize;
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}
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@ -28,8 +29,8 @@ class MyGame extends BaseGame {
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final r = Random();
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List.generate(500, (i) => SpriteComponent.square(32, 'test.png'))
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.forEach((sprite) {
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sprite.x = r.nextInt(size.width.toInt()).toDouble();
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sprite.y = r.nextInt(size.height.toInt()).toDouble();
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sprite.x = r.nextInt(size.x.toInt()).toDouble();
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sprite.y = r.nextInt(size.y.toInt()).toDouble();
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add(sprite);
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});
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}
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