Move from Position to Vector2

This commit is contained in:
Lukas Klingsbo
2020-09-10 01:16:25 +02:00
parent 113e0db074
commit 5edd5f0fbd
54 changed files with 403 additions and 521 deletions

View File

@ -3,17 +3,18 @@ import 'dart:math';
import 'package:flame/components/sprite_component.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flame/vector.dart';
import 'package:flutter/material.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
final Size size = await Flame.util.initialDimensions();
final Vector2 size = await Flame.util.initialDimensions();
final game = MyGame(size);
runApp(game.widget);
}
class MyGame extends BaseGame {
MyGame(Size screenSize) {
MyGame(Vector2 screenSize) {
size = screenSize;
}
@ -28,8 +29,8 @@ class MyGame extends BaseGame {
final r = Random();
List.generate(500, (i) => SpriteComponent.square(32, 'test.png'))
.forEach((sprite) {
sprite.x = r.nextInt(size.width.toInt()).toDouble();
sprite.y = r.nextInt(size.height.toInt()).toDouble();
sprite.x = r.nextInt(size.x.toInt()).toDouble();
sprite.y = r.nextInt(size.y.toInt()).toDouble();
add(sprite);
});
}