Move from Position to Vector2

This commit is contained in:
Lukas Klingsbo
2020-09-10 01:16:25 +02:00
parent 113e0db074
commit 5edd5f0fbd
54 changed files with 403 additions and 521 deletions

View File

@ -2,6 +2,7 @@ import 'package:flame/gestures.dart';
import 'package:flutter/gestures.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flame/vector.dart';
import 'package:flame/sprite_animation.dart';
import 'package:flame/components/sprite_animation_component.dart';
import 'package:flutter/material.dart';
@ -10,7 +11,7 @@ void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Flame.images.loadAll(['creature.png', 'chopper.png']);
final Size size = await Flame.util.initialDimensions();
final Vector2 size = await Flame.util.initialDimensions();
final game = MyGame(size);
runApp(game.widget);
}
@ -53,12 +54,12 @@ class MyGame extends BaseGame with TapDetector {
addAnimation(evt.globalPosition.dx, evt.globalPosition.dy);
}
MyGame(Size screenSize) {
MyGame(Vector2 screenSize) {
size = screenSize;
const s = 100.0;
final animationComponent = SpriteAnimationComponent(s, s, animation);
animationComponent.x = size.width / 2 - s;
animationComponent.x = size.x / 2 - s;
animationComponent.y = s;
final reversedAnimationComponent = SpriteAnimationComponent(
@ -66,7 +67,7 @@ class MyGame extends BaseGame with TapDetector {
s,
animation.reversed(),
);
reversedAnimationComponent.x = size.width / 2;
reversedAnimationComponent.x = size.x / 2;
reversedAnimationComponent.y = s;
add(animationComponent);