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feat: clampLength for Vector2 extension (#2190)
With this method you can clamp the length of a vector, instead fitting it in a box like clamp and clampScalar does.
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@ -32,6 +32,7 @@ class IsometricTileMapExample extends FlameGame with MouseMovementDetector {
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@override
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Future<void> onLoad() async {
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debugMode = true;
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final tilesetImage = await images.load('tile_maps/tiles$suffix.png');
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final tileset = SpriteSheet(
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image: tilesetImage,
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