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Bump versions for rc8 (#704)
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@ -11,7 +11,8 @@ final green = Paint()..color = const Color(0xAA338833);
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class SequenceEffectGame extends BaseGame with TapDetector {
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SquareComponent greenSquare;
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SequenceEffectGame() {
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@override
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Future<void> onLoad() async {
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add(
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greenSquare = SquareComponent()
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..paint = green
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