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Bump versions for rc8 (#704)
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@ -23,13 +23,11 @@ class InfiniteEffectGame extends BaseGame with TapDetector {
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SquareComponent redSquare;
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SquareComponent orangeSquare;
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InfiniteEffectGame()
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: greenSquare = makeSquare(green),
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redSquare = makeSquare(red),
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orangeSquare = makeSquare(orange) {
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add(greenSquare);
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add(redSquare);
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add(orangeSquare);
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@override
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Future<void> onLoad() async {
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add(greenSquare = makeSquare(green));
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add(redSquare = makeSquare(red));
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add(orangeSquare = makeSquare(orange));
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}
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@override
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