feat(flame): Add helper methods to create frame data on SpriteSheet (#2754)

Add two methods to SpriteSheet to create frame data for SpriteAnimation
This commit is contained in:
Jochum van der Ploeg
2023-09-21 11:34:02 +02:00
committed by GitHub
parent 7313cd5352
commit 477221998a
16 changed files with 160 additions and 39 deletions

View File

@ -0,0 +1,91 @@
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/sprite.dart';
class SpriteSheetExample extends FlameGame {
static const String description = '''
In this example we show how to load images and how to create animations from
sprite sheets.
''';
@override
Future<void> onLoad() async {
final spriteSheet = SpriteSheet(
image: await images.load('sprite_sheet.png'),
srcSize: Vector2(16.0, 18.0),
);
final vampireAnimation =
spriteSheet.createAnimation(row: 0, stepTime: 0.1, to: 7);
final ghostAnimation =
spriteSheet.createAnimation(row: 1, stepTime: 0.1, to: 7);
final ghostAnimationVariableStepTimes =
spriteSheet.createAnimationWithVariableStepTimes(
row: 1,
to: 7,
stepTimes: [0.1, 0.1, 0.3, 0.3, 0.5, 0.3, 0.1],
);
final customVampireAnimation = SpriteAnimation.fromFrameData(
spriteSheet.image,
SpriteAnimationData([
spriteSheet.createFrameData(0, 0, stepTime: 0.1),
spriteSheet.createFrameData(0, 1, stepTime: 0.1),
spriteSheet.createFrameData(0, 2, stepTime: 0.3),
spriteSheet.createFrameDataFromId(4, stepTime: 0.3),
spriteSheet.createFrameDataFromId(5, stepTime: 0.5),
spriteSheet.createFrameDataFromId(6, stepTime: 0.3),
spriteSheet.createFrameDataFromId(7, stepTime: 0.1),
]),
);
final spriteSize = Vector2(80.0, 90.0);
final vampireComponent = SpriteAnimationComponent(
animation: vampireAnimation,
position: Vector2(150, 100),
size: spriteSize,
);
final ghostComponent = SpriteAnimationComponent(
animation: ghostAnimation,
position: Vector2(150, 220),
size: spriteSize,
);
final ghostAnimationVariableStepTimesComponent = SpriteAnimationComponent(
animation: ghostAnimationVariableStepTimes,
position: Vector2(250, 220),
size: spriteSize,
);
final customVampireComponent = SpriteAnimationComponent(
animation: customVampireAnimation,
position: Vector2(250, 100),
size: spriteSize,
);
add(vampireComponent);
add(ghostComponent);
add(ghostAnimationVariableStepTimesComponent);
add(customVampireComponent);
// Some plain sprites
final vampireSpriteComponent = SpriteComponent(
sprite: spriteSheet.getSprite(0, 0),
position: Vector2(50, 100),
size: spriteSize,
);
final ghostSpriteComponent = SpriteComponent(
sprite: spriteSheet.getSprite(1, 0),
size: spriteSize,
position: Vector2(50, 220),
);
add(vampireSpriteComponent);
add(ghostSpriteComponent);
}
}