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	feat(flame): Add helper methods to create frame data on SpriteSheet (#2754)
				
					
				
			Add two methods to SpriteSheet to create frame data for SpriteAnimation
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		 Jochum van der Ploeg
					Jochum van der Ploeg
				
			
				
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			| @ -501,12 +501,12 @@ class ParticlesExample extends FlameGame { | ||||
|     const rows = 8; | ||||
|     const frames = columns * rows; | ||||
|     final spriteImage = images.fromCache('boom.png'); | ||||
|     final spritesheet = SpriteSheet.fromColumnsAndRows( | ||||
|     final spriteSheet = SpriteSheet.fromColumnsAndRows( | ||||
|       image: spriteImage, | ||||
|       columns: columns, | ||||
|       rows: rows, | ||||
|     ); | ||||
|     final sprites = List<Sprite>.generate(frames, spritesheet.getSpriteById); | ||||
|     final sprites = List<Sprite>.generate(frames, spriteSheet.getSpriteById); | ||||
|     return SpriteAnimation.spriteList(sprites, stepTime: 0.1); | ||||
|   } | ||||
| } | ||||
|  | ||||
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